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29th August 2014, 01:01 | #401 |
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I've been playing Elite on my DK2.
It's pretty damn cool - especially being able to look left/right and up through the surrounding cockpit windows to track a target whilst circling, instead of having to switch to radar (or lidar?) Flying in formation with other players/AI is damn awesome, and flying around things like asteroids really gives you a feeling of scale and the 3D effect. Resolution is still a problem for long playtimes, but unlike the DK1, is tolerable for a good while. The shimmering is the most distracting. Turning on decent AA helps a little, but this creates it's own set of issues (makes my eyes want to try harder to focus out the blur) Elite is still on older SDK, so can't use direct HMD mode yet. Will be good when they get that sorted. Then there's the whole, 'A million keybinds, but I can't see my keyboard' thing - which isn't an issue if you use VoiceAttack I also found the vibrance/saturation of the display to be quite high - too high. I think this might be an elite thing though - but could be drivers too - as the SDK uses saturation to indicate whether you have positional lock with the camera or not. Easily fixed using digital vibrance controls in NV control panel though. Last edited by _indigo1 : 29th August 2014 at 01:06. |
29th August 2014, 12:45 | #402 |
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Oh and another thing, don't forget to rotate the occulus from portrait to landscape in the display settings.
there is apparently some place that rents out tech toys in Ak, the hydra included. It's $30-$40 for a weekend plus security deposit. I may rent it for the weekend I have the occulus off Ju. |
29th August 2014, 13:13 | #403 | |
A mariachi ogre snorkel
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29th August 2014, 19:07 | #404 |
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Also for those that didn't realise, if you don't have a hydra you can still see the effect if you watch the YouTube videos of it with your oculus
(The HLVR one) |
23rd September 2014, 00:29 | #405 |
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25th September 2014, 09:22 | #406 |
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Only thing I'm interested in is more pixels.
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25th September 2014, 14:16 | #407 |
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I like the idea of the unit being integrated with the sound. For the same reason that standardised hardware is where consoles excel.
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25th September 2014, 23:06 | #408 |
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Cant wait for the consumer version so I can wait ages more for the 2nd gen version.
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25th September 2014, 23:39 | #409 |
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Got the email about half an hour ago. Not too long now!
Was it on that Crescent Bay vid where someone was talking about Carmack simulating 120hz refresh with 60hz or something? Damn guy, cooking up all sorts. I think he's working on Samsung stuff rather than the main product mostly though.
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26th September 2014, 10:41 | #410 |
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Did you watch this rambling video for occulus?
He's doing freaky shit like chasing the raster, and interlacing experiments to name a few. It's a good listen. |
26th September 2014, 10:46 | #411 |
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That guy's in heaven right now, for sure. I love his tweets.
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27th September 2014, 10:18 | #412 |
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That video demonstrates why Android (and its philosophy) craps all over iOS.
To be able to get the Android source and hack on the low level code to get a proof of concept to prooves to the hardware vendors it can work and its not crazy after all - that's cool. I wish I had a job like his where I could do what I do with passion instead of what some penpusher sales/marketing flake incorrectly thinks will be the next big thing for a quick short term buck. Sounds like he's living the dream. Last edited by _indigo1 : 27th September 2014 at 10:19. |
6th October 2014, 12:51 | #413 |
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Woo, Dk2 just arrived. No hassles with customs either, it just showed up. So that's lucky!
But power is off at home, lolz.
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6th October 2014, 13:53 | #414 |
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I was excited too - but IMO the res is still too low to be playable, which is disappointing.
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7th October 2014, 12:52 | #415 | |
Wireless Slacker
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7th October 2014, 14:55 | #416 |
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Hahah, cheers. Power is on now, although it looked pretty sad last night all set up with no power.
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7th October 2014, 16:12 | #417 |
I have detailed files
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Lightspeed - tripping the rift like an old school Darth Bobo now that the power is back on.
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7th October 2014, 22:17 | #418 | |
Frag-muff
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8th October 2014, 10:43 | #419 | |
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Alas, I haven't been able to give it much of a go yet, catching up on UFC with the flatmates last night now that the power is back. Probably give it another short go tonight, hopefully get minecraft set up. Elite Dangerous for the weekend. The set up is good though, happy to leave it all plugged in and lying around. The DK1's control box made things too clunky.
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10th October 2014, 09:40 | #420 |
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Alien: Isolation has Oculus support (have to turn on via INI file)
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12th October 2014, 10:31 | #421 |
HENCE WHY FOREVER ALONE
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Oculus + Kinect will be epic. Having your own hands/body inside the VR is the next step.
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Finger rolling rhythm, ride the horse one hand... |
30th October 2014, 10:10 | #422 |
Wireless Slacker
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Has anyone tried the Zero Point documentary on Oculus yet?
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8th November 2014, 16:12 | #423 |
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I haven't managed to get much running yet - there's something in the video setup that's messing with things and I've been too lazy to dig into it, I'm burnt out of digging into tech by the time I get home atm.
I really need to get it running though, particularly considered the cash I ponied up for Elite: Dangerous as well. Ars Tech: The Oculus Rift makes Elite: Dangerous amazing—and impossible to describe
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10th November 2014, 16:19 | #424 |
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I found it hard to read the text in E but that was before the latest SDK update.
If you really want the game to be cool, get a joystick. |
12th November 2014, 21:27 | #425 |
Love, Actuary
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What's the best movie viewer for OSX? So far I've tried LiveViewRift which I guess works but is there something better?
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17th November 2014, 17:48 | #426 | |
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Guess that's what you get with pre-release versions!
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12th December 2014, 12:36 | #427 |
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Well it looks like it's clear of what Oculus has in mind for input:
Oculus acquires Nimble Sense
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12th December 2014, 13:28 | #428 |
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Still has latency issues, but it's good that Oculus standardises the experience.
Alot of those kickstarter backers seemed pissed though, they really should have made it more public what they were doing and given them a kick back for backing them |
16th December 2014, 19:25 | #429 |
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There is a new game coming out for the VR called "Vox Machinae"
Those with an OR had a go at this yet? ...apparently quite a bit of a Mech Warrior vibe going on. |
16th December 2014, 19:37 | #430 | |
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2nd March 2015, 15:19 | #431 |
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Last edited by pxpx : 2nd March 2015 at 15:21. |
7th May 2015, 12:42 | #432 | |
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7th May 2015, 13:17 | #433 |
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Exciting!
Carmack was fantastic as always presenting at UT Dallas the other week: https://vimeo.com/126275510 He mostly focuses on mobile VR - basically he thinks the predominant uptake of VR will be with mobile devices, and a non-tethered experience is much more compelling. Interestingly he believes that for a 100% comfortable VR experience there must be no acceleration in world. Meaning no running/racing/flying about in an environment. The viewer must be either completely stationary or moving at a constant rate in a straight line. He makes the point that there is still scope for experiences that involve acceleration, but they'll be a relatively niche market. And then there's the potential for implementations like this: https://www.youtube.com/watch?v=cML814JD09g
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13th May 2015, 07:50 | #434 |
Wireless Slacker
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It will be interesting to see how the consumer rift stacks up against the new comers in the market.
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15th May 2015, 15:39 | #435 | |
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21st June 2015, 11:37 | #436 |
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21st June 2015, 13:43 | #437 |
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Next PC upgrade coming Q1 2016.
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21st June 2015, 14:02 | #438 |
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See I'm torn about this now, the Valve VR is coming Nov/Dec this year, and you know that ain't gonner be shit.
Also I think there might be a heck of a waiting list for these when they are released. |
21st June 2015, 16:21 | #439 |
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My moneys with Valve at the moment. They've demonstrated they have the best tracking tech, you're not stuck to a sitting position like the rift, and they're opening up their tech for others to use. The Occulus is better than I expected specs and weight wise, but the whole sitting thing just doesnt make sense anymore. Both headsets need to improve in terms of FOV but hey, for first gen VR tech, they're both damn good.
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22nd June 2015, 13:29 | #440 |
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You're not stuck sitting with the Rift.
The more out there working on a quality product is only a good thing. Here's an interesting article on Sony working with Oculus: http://www.polygon.com/e3-2015/2015/...irtual-reality
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