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Old 30th November 2012, 00:12     #41
[BT]Monza
 
Delayed
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Old 30th November 2012, 10:01     #42
Vrtigo
Marginal Poster
 
thats not too surprising, i would have been impressed if they had managed to get all units shipping by december.
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Old 4th December 2012, 00:36     #43
Lightspeed
 
What's the bet this will get perfected, be freaking awesome and then the whole world decides to give a damn and majorly drops industrial production so they never get built.
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Old 5th January 2013, 11:02     #44
Lightspeed
 
Progress: Building a Sensor for Low Latency VR
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Old 12th January 2013, 09:59     #45
Vrtigo
Marginal Poster
 
cool read, thanks
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Old 15th January 2013, 01:41     #46
_indigo1
 
Anyone else waiting for their dev kit? I'm salivating.

I reckon I can write a driver so that it looks your you're sitting in front of a screen of any size you choose. That way it will work with all games without the need for adaptation. Course won't be 3D, but nice stepping stone.

Hopefully me and other dev's will figure out how to adapt it to existing games pretty quick - especially ones that already use unreal engine since there's dev tools being worked on for that etc.

Also be interested in seeing if I can sync it's spacial positioning with a Leap Motion (when their out) so you can see your hands in VR as the players hands, and interact with the world with them.

Last edited by _indigo1 : 15th January 2013 at 01:42.
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Old 15th January 2013, 11:12     #47
Vrtigo
Marginal Poster
 
id be very keen to try your rift, when it arrives, indigo. personally, im waiting for the uprated version, but id love to get a hands on at some point.
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Old 15th January 2013, 14:10     #48
Lightspeed
 
Quote:
Originally Posted by _indigo1
Anyone else waiting for their dev kit? I'm salivating.
I wish I was. I think Rift dev kit owners are going to find a dramatic increase in the number of friends they have. Especially once they get porn running on it.

Quote:
Also be interested in seeing if I can sync it's spacial positioning with a Leap Motion (when their out) so you can see your hands in VR as the players hands, and interact with the world with them.
I think there's a potential market for peripherals here. If you're holding something that is tracked and represented properly in the in-game world (e.g. a gun), I think that will dramatically increase immersion.
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Last edited by Lightspeed : 15th January 2013 at 14:13.
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Old 15th January 2013, 14:25     #49
p01s0n
 
i'm sensing a dramatic increase in dramatic increases
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Old 15th January 2013, 14:46     #50
Vrtigo
Marginal Poster
 
Quote:
Originally Posted by Lightspeed
I think Rift dev kit owners are going to find a dramatic increase in the number of friends they have.
haha, too true...
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Old 15th January 2013, 15:04     #51
?>Superman
 
Can't wait for Rapelay VR
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Old 15th January 2013, 22:19     #52
_indigo1
 
Quote:
Originally Posted by Lightspeed
I think there's a potential market for peripherals here. If you're holding something that is tracked and represented properly in the in-game world (e.g. a gun), I think that will dramatically increase immersion.
Like a sphero or two!
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Old 16th January 2013, 12:10     #53
Pimp-X
Drunken Annoying
Superhero Bastard
 
Still not interested.

Too busy waiting on my flying car and pills for breakfast.
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Old 16th January 2013, 12:27     #54
Savage
 
Quote:
Originally Posted by Pimp-X
Still not interested.

Too busy waiting on my flying car and pills for breakfast.
Hoverboard!
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Old 16th January 2013, 21:34     #55
BadNova
 
Reactions to trying it on. I fucking want one.
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Old 16th January 2013, 22:37     #56
Trigger
Laserman
 
Quote:
Originally Posted by BadNova
Reactions to trying it on. I fucking want one.
god damn this is gonna be epic
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Old 17th January 2013, 04:19     #57
Wally Simmonds
 
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Old 17th January 2013, 08:03     #58
Pimp-X
Drunken Annoying
Superhero Bastard
 
Gonna make LAN parties look pretty amusing...
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Old 17th January 2013, 10:05     #59
a-tech
 
Quote:
Originally Posted by Pimp-X
Gonna make LAN parties look pretty amusing...
You could seriously fuck with someone playing something like Deadspace.
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Old 17th January 2013, 10:50     #60
Waldo
Pornstar
 
Quote:
Originally Posted by Pimp-X
Gonna make LAN parties look pretty amusing...

wait...what...lan parties still happen?
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Old 17th January 2013, 11:14     #61
Pimp-X
Drunken Annoying
Superhero Bastard
 
Quote:
Originally Posted by Waldo
wait...what...lan parties still happen?
Isn't Auckmageddon a LAN party?
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Old 17th January 2013, 14:44     #62
crocos
 
Yep, as is PortLAN, SMGlan, etc.
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Old 17th January 2013, 15:04     #63
Savage
 
Lots of LANs still going on in BrisVegas
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Old 17th January 2013, 15:36     #64
Saladin
Nothing to See Here!
 
Quote:
Originally Posted by Pimp-X
Gonna make LAN parties look pretty amusing...
I know GoosE_ would be happy that no-one could screen watch him any more!
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Old 18th January 2013, 15:26     #65
_indigo1
 
I'm sensing a whole new level of Rick Astley / Lemonparty / Goatse trolling on the horizon.
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Old 18th January 2013, 15:41     #66
p01s0n
 
oculus rift seems pretty cool. i hope they don't fuck it up for the final product some how.

since it's not being developed by apple, i don't have high hopes for that.
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Old 18th January 2013, 15:47     #67
Vrtigo
Marginal Poster
 
dw they will make a clone after it looks like the tech is successful.
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Old 18th January 2013, 17:40     #68
_indigo1
 
Quote:
Originally Posted by p01s0n
oculus rift seems pretty cool. i hope they don't fuck it up for the final product some how.

since it's not being developed by apple, i don't have high hopes for that.
Too many negatives, cannot compute.

You have high hopes they will fuck it up?
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Old 18th January 2013, 18:35     #69
p-b
 
So I'm guessing the way that most people are going to be able to access this will be via console?

Requirement for 60fps with vsync will definitely call for some grunty PC's
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Old 18th January 2013, 22:34     #70
_indigo1
 
Quote:
Originally Posted by p-b
So I'm guessing the way that most people are going to be able to access this will be via console?

Requirement for 60fps with vsync will definitely call for some grunty PC's
It uses a single std res output, just splits the screen down middle. Each eye has a narrower fov and a lens at each eye fisheyes the output (which the software corrects for) so there's more pixels in middle and less at edges, so u don't notice.

I.e. its not double the pixel count
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Old 18th January 2013, 22:51     #71
Vrtigo
Marginal Poster
 
its actually a very clever way of doing it
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Old 19th January 2013, 01:21     #72
_indigo1
 
Yeah its pretty intelligent.
We see way less at the edges of our vision anyway. Important thing is detecting motion.

The fact that your not going to need any kind of special connectors or dual video outs is a major in getting it out IMO. Just std video + usb for telemetry.
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Old 19th January 2013, 20:16     #73
_indigo1
 
it has begun.
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Old 19th January 2013, 23:18     #74
p01s0n
 
i really hope they don't fuck this up, it will be awesome for racing games
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Old 20th January 2013, 11:12     #75
Golden Teapot
Love, Actuary
 
I'll wait for the thunderbolt ported version.
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Old 20th January 2013, 11:41     #76
Lightspeed
 
Quote:
Originally Posted by p01s0n
i really hope they don't fuck this up, it will be awesome for racing games
It's not like there's one shot at this. We've got the dev-kit release which surely will have a variety of flaws and limitations that will get worked through, then there's the eventual consumer release, and then there's whatever Valve or whoever releases as competition, cloned versions, etc.

There are so many kinds of games this could be good for. I reckon an RTS would be awesome, flying over the battlefield and all that. I imagine there are probably a few new genres of game that will emerge too.

One of the main challenges I think will be input. I'm pretty sure gesturing tech will take off with this, cause obviously you're not going to be able to see any input device. I wonder if the consumer version will have a camera or two on the front, just so you can see what's going on outside without taking off the gear.
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Old 20th January 2013, 13:06     #77
P-Money
 
Anyone see the video interview they did with The Verge? They were making some pretty big claims for the consumer version...such as positional tracking/the ability to peer around objects in 3d space.
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Old 20th January 2013, 22:16     #78
Rom
Your pants are like my pants
 
Quote:
Originally Posted by P-Money
Anyone see the video interview they did with The Verge? They were making some pretty big claims for the consumer version...such as positional tracking/the ability to peer around objects in 3d space.
That's what is going to make or brake this product for me and I hope they can pull it off.
There's also the controller side of things. The Razer Hydra is a good first step in that direction, they just need to make it wireless and improve the accuracy.

Personally this reminds me of the days of 3Dfx when they came on the scene. I haven't been this excited about new tech in a long time so can't wait to try this out.
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Old 21st January 2013, 00:42     #79
p01s0n
 
Quote:
Originally Posted by Lightspeed
There are so many kinds of games this could be good for
lightspeeds mum: the game
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Old 21st January 2013, 02:08     #80
Lightspeed
 
Thumbs up

Wit AND class.
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