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17th September 2012, 18:17 | #3801 |
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<update due to edit time>
Proposed starting spot: http://games2.orcon.net.nz/?worldnam...6&y=64&z=-4560 and build out due West from there into the ocean, or nor'west if we're doing diagonal. That's a good starting spot IMO as it's close enough that we can all get there relatively easily and build local feeder rails if we feel like it.
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Ξ √ Ω L U T ↑ ☼ N وكل يوم كنت تعيش في العبودية Last edited by crocos : 17th September 2012 at 18:19. |
17th September 2012, 18:23 | #3802 |
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Another advantage of building straight: Less irritating for if we get CowBoy to protect that area so only we can place/remove blocks.
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Ξ √ Ω L U T ↑ ☼ N وكل يوم كنت تعيش في العبودية |
17th September 2012, 21:47 | #3803 | |
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If we go with straight rail it will probably have to be in an L shape. [img][img/] |
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18th September 2012, 00:50 | #3804 |
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Actually after reading crocs post i think going west is best
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18th September 2012, 17:37 | #3806 |
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So, my suggestion on project priorities:
1) Agree/confirm road-surface height, direction, width & starting point. 2) Build causeway to where we want the trap. Recommend causeway is 3-wide - we can add additional width as required when building arches & bridgework. 3) Build nether-gate when we get to agreeable location (well out of sight of any land) & build nether-rail to aid construction. 3b) Perhaps an interim nether-gate would also be useful for material transport etc when we get half-way-ish. 4) Build trap & surrounding garden / farm / etc (also establish minimum-safe-distance perimeter for any other nearby buildings/housing so as to not impact spawning - Waldo/Seldom/Rince - any ideas here? 4b) Do we want to include a hostile mob-sorter for optional XP-grinder/item-generator modes? EG: No one really wants zombie-flesh, so let's use a villager-lure to either destroy-outright or XP-drop them, don't bother item-grinding them. With all mobs, individualised drop-heights would be useful to allow for 1-hitting of anything coming out (well - "one-potioning" them), perhaps even use throwing-potions triggered from a dispenser for maximum saftey from creeper-kaboom... I've got other ideas here too, but this is getting off-topic... 5) Start building arches & bridgework - build Overworld-rail at same time so that the end of the rail is servicing the current arch being built. Perhaps also have dual-rail for eastbound/westbound to stop incoming & departing ppl bouncing off eachother? (possibly a later enhancement) 6) Start with bridge-houses + common-[vault] storage areas. I could arrange for a wiki - probably mediawiki or similar - where we can keep notes, share design ideas etc without needing to search through this thread, if folks like that idea.
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Ξ √ Ω L U T ↑ ☼ N وكل يوم كنت تعيش في العبودية Last edited by crocos : 18th September 2012 at 17:41. |
18th September 2012, 18:52 | #3807 |
talkative lurker
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I may be somewhat conspicuous by my absence fo a while, just won myself a copy of Skyrim. Rest assured I will return, and will be checking here of course.
I've transferred most of my brick over to Crocos' proposed start loc. Will make and bring more over time.
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Broke my addiction! Bye bye Eve, hello Minecraft. Wait... >_< |
18th September 2012, 19:26 | #3808 |
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I have sketched out a potential archway at the start point. I was envisaging decent bits of the bridge might be 15-20 blocks wide. Anyway. All sorts of variations would add a nice medieval charm.
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19th September 2012, 00:51 | #3810 |
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Oops.
https://dl.dropbox.com/u/32357/Minec...8_22.43.08.jpg Just as well the End is going to get nuked soon anyway (and there is talk that the trap will be saved & moved)
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Ξ √ Ω L U T ↑ ☼ N وكل يوم كنت تعيش في العبودية Last edited by crocos : 19th September 2012 at 00:55. |
19th September 2012, 15:52 | #3811 | |
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19th September 2012, 16:06 | #3812 |
Pornstar
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might not be on for a few days,
B2 & T2 out this week
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Its Business time |
19th September 2012, 17:01 | #3813 | |
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Ξ √ Ω L U T ↑ ☼ N وكل يوم كنت تعيش في العبودية |
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22nd September 2012, 23:29 | #3815 |
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23rd September 2012, 00:43 | #3816 |
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Oh just jumped on the server I didn't realize we started building, neat bridge someone started off. I love the curves on the arch.
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23rd September 2012, 01:22 | #3817 |
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Can I get a whitelist for Beccara on Orcon server please?
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23rd September 2012, 11:46 | #3818 |
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Hey everyone sorry we choco's have been away with no internet access
Great someone or people have started the bridge So what the co-ordinates of the mob tower and the max distance you wanna go with the rail? I reckon rail designers who wanna put forward their rail arch designs should do so near the start of the rail and then pop a sign with your name above. We can vote for which we like the best or maybe alternate or whatever? Besides i have nearly week to blast on mc cos i'm not at work |
23rd September 2012, 12:02 | #3819 |
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Hey are we gonna have the rail Stone Brick Slabs or Stone Bricks or both?
Cos i noticed there is stone brick slabs at start of rail and stone bricks towards the end? |
23rd September 2012, 12:48 | #3820 |
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You can't chat anymore via http://games2.orcon.net.nz ?
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23rd September 2012, 15:21 | #3821 |
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Opps sorry that was me that but the full brick blocks on the end of the causeway. Silly me. -Aleina
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23rd September 2012, 17:40 | #3822 | |
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23rd September 2012, 20:07 | #3823 | |
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26th September 2012, 02:52 | #3824 |
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Hey Cowboy,
I've identified two more griefers: luckyjo221 KonnerNZ One The first dug through D1Bj's wall beside the door, and went down and messed up his mine by digging into lava. The second one, KonnerNZ, also dug through D1Bj's wall, but he then dug a secret tunnel leading from his own nearby house all the way to a place underneath D1Bj's house, presumably to have a convenient route to sneak in and out. Also, a lot of items are missing from D1Bj's chest (which is inside and unlocked), though I have no way of knowing who took the stuff. Also, three more players have dug into D1Bj's house, though they left no evidence of any harm: darkertrixx etdood BIGMUNK1 They might just be legitimate curous players wanting to look around, but if other people have had problems with them, then they're probably up to no good. Keep up the good work guys : ) This server is great! |
26th September 2012, 09:00 | #3826 | |
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26th September 2012, 10:04 | #3827 |
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Building all the archways underneath the bridge is going to be a bit of a bother.
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26th September 2012, 16:47 | #3829 | |
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27th September 2012, 10:27 | #3830 | |
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I suspect (and hope) that the bridge will turn into a mish-mash of styles and sections connected by some kind of common rail viaduct. There should probably be quite a grand construction at the start point, too. Perhaps.
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27th September 2012, 12:33 | #3831 |
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I'm thinking that out over the sea, any arches we construct should be *just* in sight of eachother: Far enough away that it's not too much effort, close enough that someone boating across the sea would choose to go to one of the pillars instead of building their own.
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27th September 2012, 13:38 | #3832 |
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I thought building over water could propose a few issues when i looked at it the other day but building a platform pillar will provide some solid ground to work from. Trial and error or a bit of planning will provide a easier way to build.
Totally agree grand construction at the start and end! |
27th September 2012, 14:11 | #3833 |
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I do like the chunky design ChocoFish sketched and built - I was thinking of replicating that pillar on the other side of my double wide bridge to make a sort of gateway building to the start of the bridge.
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28th September 2012, 09:53 | #3834 | |
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I'm slowly progressing on the first section of the bridge from the start to the wee desert island, which will be generally grander and more involved than the main viaduct.
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28th September 2012, 11:26 | #3835 |
SLUTS!!!!!!!
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hey cowboy - any chance to copy/paste ubupuppy's big glass dome across from the old server, or is gone? If it's too hard then don't stress about it. If it's easy to do, then he'd really appreciate it
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Slow internet is worse than no internet. It's like putting your penis in once and then being required to make out for 2 hours --Matt "The Oatmeal" Inman |
28th September 2012, 13:05 | #3836 | |
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29th September 2012, 10:40 | #3837 |
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[quote=*seldom]I do like the chunky design ChocoFish sketched and built - I was thinking of replicating that pillar on the other side of my double wide bridge to make a sort of gateway building to the start of the bridge.[
I was just trying out my design, just to see how it looked. I'm quite happy with how the bridge is going atm. But I was thinking that if we got to the main part of the bridge, where most of the buildings will be. We should go up at least 9 blocks high and make a grander, more intricate version of what has been built. |
29th September 2012, 10:53 | #3838 | |
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30th September 2012, 00:23 | #3839 | |
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This is kind of useful, though, as vandalism on our places can act as a sort of bellwether to pre-emptively identify griefers before they get a chance to move on to destroy anything more important : ) |
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30th September 2012, 22:01 | #3840 | |
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At some stage we hope to establish a nether portal from our area to spawn point but it'll be vaulted with obsidian |
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