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Old 17th September 2012, 18:17     #3801
crocos
 
<update due to edit time>
Proposed starting spot:
http://games2.orcon.net.nz/?worldnam...6&y=64&z=-4560
and build out due West from there into the ocean, or nor'west if we're doing diagonal. That's a good starting spot IMO as it's close enough that we can all get there relatively easily and build local feeder rails if we feel like it.
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Last edited by crocos : 17th September 2012 at 18:19.
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Old 17th September 2012, 18:23     #3802
crocos
 
Another advantage of building straight: Less irritating for if we get CowBoy to protect that area so only we can place/remove blocks.
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Old 17th September 2012, 21:47     #3803
ChocoFish
 
Quote:
Originally Posted by A Corpse
I'm up to nearly 6 double chests of brick btw.

I figured that anyone who was travelling for speed would take the nether route. The bridge would be the scenic route for anyone not in a hurry.
I agree with ya AC, I don't see the point in sacrificing on the the rail if you just as quickly go by neather. From a aesthetic point of view, straight is alot easier to create something out of it.

If we go with straight rail it will probably have to be in an L shape.

[img][img/]
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Old 18th September 2012, 00:50     #3804
ChocoFish
 
Actually after reading crocs post i think going west is best
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Old 18th September 2012, 01:15     #3805
A Corpse
talkative lurker
 
Yeah if we go due west then we could always add on a south then west hook afterwards to get to spawntown.
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Old 18th September 2012, 17:37     #3806
crocos
 
So, my suggestion on project priorities:
1) Agree/confirm road-surface height, direction, width & starting point.

2) Build causeway to where we want the trap. Recommend causeway is 3-wide - we can add additional width as required when building arches & bridgework.

3) Build nether-gate when we get to agreeable location (well out of sight of any land) & build nether-rail to aid construction.

3b) Perhaps an interim nether-gate would also be useful for material transport etc when we get half-way-ish.

4) Build trap & surrounding garden / farm / etc (also establish minimum-safe-distance perimeter for any other nearby buildings/housing so as to not impact spawning - Waldo/Seldom/Rince - any ideas here?

4b) Do we want to include a hostile mob-sorter for optional XP-grinder/item-generator modes? EG: No one really wants zombie-flesh, so let's use a villager-lure to either destroy-outright or XP-drop them, don't bother item-grinding them. With all mobs, individualised drop-heights would be useful to allow for 1-hitting of anything coming out (well - "one-potioning" them), perhaps even use throwing-potions triggered from a dispenser for maximum saftey from creeper-kaboom... I've got other ideas here too, but this is getting off-topic...

5) Start building arches & bridgework - build Overworld-rail at same time so that the end of the rail is servicing the current arch being built. Perhaps also have dual-rail for eastbound/westbound to stop incoming & departing ppl bouncing off eachother? (possibly a later enhancement)

6) Start with bridge-houses + common-[vault] storage areas.

I could arrange for a wiki - probably mediawiki or similar - where we can keep notes, share design ideas etc without needing to search through this thread, if folks like that idea.
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Last edited by crocos : 18th September 2012 at 17:41.
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Old 18th September 2012, 18:52     #3807
A Corpse
talkative lurker
 
I may be somewhat conspicuous by my absence fo a while, just won myself a copy of Skyrim. Rest assured I will return, and will be checking here of course.

I've transferred most of my brick over to Crocos' proposed start loc. Will make and bring more over time.
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Old 18th September 2012, 19:26     #3808
*seldom
 
I have sketched out a potential archway at the start point. I was envisaging decent bits of the bridge might be 15-20 blocks wide. Anyway. All sorts of variations would add a nice medieval charm.
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Old 18th September 2012, 21:31     #3809
A Corpse
talkative lurker
 
Wish there was an aged brick block.
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Old 19th September 2012, 00:51     #3810
crocos
 
Oops.
https://dl.dropbox.com/u/32357/Minec...8_22.43.08.jpg

Just as well the End is going to get nuked soon anyway (and there is talk that the trap will be saved & moved)
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Last edited by crocos : 19th September 2012 at 00:55.
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Old 19th September 2012, 15:52     #3811
ChocoFish
 
Quote:
Originally Posted by crocos
I could arrange for a wiki - probably mediawiki or similar - where we can keep notes, share design ideas etc without needing to search through this thread, if folks like that idea.
sounds like a great idea crocos! I've never wrote in wiki before but would be willing to give it a try
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Old 19th September 2012, 16:06     #3812
Waldo
Pornstar
 
might not be on for a few days,

B2 & T2 out this week
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Old 19th September 2012, 17:01     #3813
crocos
 
Quote:
Originally Posted by ChocoFish
sounds like a great idea crocos! I've never wrote in wiki before but would be willing to give it a try
OK, will sort one out. Will be either tomorrow or Friday night before I can get to this though - plans tonight, very-tentative plans for tomorrow night.
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Old 22nd September 2012, 17:35     #3814
crocos
 
Yeah, taking a bit longer to sort; The hosting I had thought I'd sorted fell through, looking for a new host now.
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Old 22nd September 2012, 23:29     #3815
ChocoFish
 


Here's a bridge design, what do you guys think?
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Old 23rd September 2012, 00:43     #3816
ChocoFish
 
Oh just jumped on the server I didn't realize we started building, neat bridge someone started off. I love the curves on the arch.
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Old 23rd September 2012, 01:22     #3817
Beccara
 
Can I get a whitelist for Beccara on Orcon server please?
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Old 23rd September 2012, 11:46     #3818
Chocobunnygirl
 
Hey everyone sorry we choco's have been away with no internet access
Great someone or people have started the bridge
So what the co-ordinates of the mob tower and the max distance you wanna go with the rail?

I reckon rail designers who wanna put forward their rail arch designs should do so near the start of the rail and then pop a sign with your name above. We can vote for which we like the best or maybe alternate or whatever?

Besides i have nearly week to blast on mc cos i'm not at work
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Old 23rd September 2012, 12:02     #3819
Chocobunnygirl
 
Hey are we gonna have the rail Stone Brick Slabs or Stone Bricks or both?

Cos i noticed there is stone brick slabs at start of rail and stone bricks towards the end?
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Old 23rd September 2012, 12:48     #3820
Beccara
 
You can't chat anymore via http://games2.orcon.net.nz ?
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Old 23rd September 2012, 15:21     #3821
Juggalo5t
 
Opps sorry that was me that but the full brick blocks on the end of the causeway. Silly me. -Aleina
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Old 23rd September 2012, 17:40     #3822
Chocobunnygirl
 
Quote:
Originally Posted by Juggalo5t
Opps sorry that was me that but the full brick blocks on the end of the causeway. Silly me. -Aleina
Yeah i added some full brick blocks then stopped cos not sure what people wanted.
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Old 23rd September 2012, 20:07     #3823
Cowboy
 
Quote:
Originally Posted by Beccara
Can I get a whitelist for Beccara on Orcon server please?
Added. You can't chat on the dynmap until you join the server from that IP at least once.
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Old 26th September 2012, 02:52     #3824
Sliode
 
Hey Cowboy,

I've identified two more griefers:

luckyjo221
KonnerNZ

One The first dug through D1Bj's wall beside the door, and went down and messed up his mine by digging into lava. The second one, KonnerNZ, also dug through D1Bj's wall, but he then dug a secret tunnel leading from his own nearby house all the way to a place underneath D1Bj's house, presumably to have a convenient route to sneak in and out. Also, a lot of items are missing from D1Bj's chest (which is inside and unlocked), though I have no way of knowing who took the stuff.

Also, three more players have dug into D1Bj's house, though they left no evidence of any harm:

darkertrixx
etdood
BIGMUNK1

They might just be legitimate curous players wanting to look around, but if other people have had problems with them, then they're probably up to no good.

Keep up the good work guys : ) This server is great!
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Old 26th September 2012, 08:40     #3825
A Corpse
talkative lurker
 
Where's D1BJ's house that makes it such a magnet?

Also hmmm. Boobie trap time?
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Old 26th September 2012, 09:00     #3826
Chocobunnygirl
 
Quote:
Originally Posted by A Corpse
Where's D1BJ's house that makes it such a magnet?

Also hmmm. Boobie trap time?
I like the idea of boobie trap time. Cfish showed me a youtube video of grief payback; ie to the effect of the griefer digging into hidden lava surrounding the house which resulted in burning to death! Haha
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Old 26th September 2012, 10:04     #3827
*seldom
 
Exclamation

Building all the archways underneath the bridge is going to be a bit of a bother.
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Old 26th September 2012, 10:46     #3828
A Corpse
talkative lurker
 
If they're hollow, for god's sake leave a torch in each. I hate running around structures and hearing zombies everywhere.
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Old 26th September 2012, 16:47     #3829
Chocobunnygirl
 
Quote:
Originally Posted by *seldom
Building all the archways underneath the bridge is going to be a bit of a bother.
Why is that?
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Old 27th September 2012, 10:27     #3830
*seldom
 
Quote:
Originally Posted by Chocobunnygirl
Why is that?
I just find it awkward building these arches up to meet the underside of the bridge. It's much easier to build the pillars/arches and then connect them with the top platform.

I suspect (and hope) that the bridge will turn into a mish-mash of styles and sections connected by some kind of common rail viaduct. There should probably be quite a grand construction at the start point, too. Perhaps.
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Old 27th September 2012, 12:33     #3831
crocos
 
I'm thinking that out over the sea, any arches we construct should be *just* in sight of eachother: Far enough away that it's not too much effort, close enough that someone boating across the sea would choose to go to one of the pillars instead of building their own.
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Old 27th September 2012, 13:38     #3832
Chocobunnygirl
 
I thought building over water could propose a few issues when i looked at it the other day but building a platform pillar will provide some solid ground to work from. Trial and error or a bit of planning will provide a easier way to build.
Totally agree grand construction at the start and end!
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Old 27th September 2012, 14:11     #3833
*seldom
 
I do like the chunky design ChocoFish sketched and built - I was thinking of replicating that pillar on the other side of my double wide bridge to make a sort of gateway building to the start of the bridge.
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Old 28th September 2012, 09:53     #3834
*seldom
 
Quote:
Originally Posted by crocos
I'm thinking that out over the sea, any arches we construct should be *just* in sight of eachother: Far enough away that it's not too much effort, close enough that someone boating across the sea would choose to go to one of the pillars instead of building their own.
Sounds fair. Perhaps the pillar centres should be every 48 blocks so that people on "tiny" view distance can see the next one?

I'm slowly progressing on the first section of the bridge from the start to the wee desert island, which will be generally grander and more involved than the main viaduct.
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Old 28th September 2012, 11:26     #3835
Rince
SLUTS!!!!!!!
 
hey cowboy - any chance to copy/paste ubupuppy's big glass dome across from the old server, or is gone? If it's too hard then don't stress about it. If it's easy to do, then he'd really appreciate it
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Old 28th September 2012, 13:05     #3836
crocos
 
Quote:
Originally Posted by *seldom
Sounds fair. Perhaps the pillar centres should be every 48 blocks so that people on "tiny" view distance can see the next one?
If the pillars are 3x3 min profile, we can afford to have the centres 50 apart. <shrug>
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Old 29th September 2012, 10:40     #3837
ChocoFish
 
[quote=*seldom]I do like the chunky design ChocoFish sketched and built - I was thinking of replicating that pillar on the other side of my double wide bridge to make a sort of gateway building to the start of the bridge.[

I was just trying out my design, just to see how it looked.

I'm quite happy with how the bridge is going atm. But I was thinking that if we got to the main part of the bridge, where most of the buildings will be. We should go up at least 9 blocks high and make a grander, more intricate version of what has been built.
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Old 29th September 2012, 10:53     #3838
ChocoFish
 
Quote:
Originally Posted by Sliode
Hey Cowboy,

I've identified two more griefers:

luckyjo221
KonnerNZ

One The first dug through D1Bj's wall beside the door, and went down and messed up his mine by digging into lava. The second one, KonnerNZ, also dug through D1Bj's wall, but he then dug a secret tunnel leading from his own nearby house all the way to a place underneath D1Bj's house, presumably to have a convenient route to sneak in and out. Also, a lot of items are missing from D1Bj's chest (which is inside and unlocked), though I have no way of knowing who took the stuff.

Also, three more players have dug into D1Bj's house, though they left no evidence of any harm:

darkertrixx
etdood
BIGMUNK1

They might just be legitimate curous players wanting to look around, but if other people have had problems with them, then they're probably up to no good.

Keep up the good work guys : ) This server is great!
Funny how they're targeting you and D1Bj Sli, I wouldn't exactly say your place stands out like a sore thumb. The only difference I can think of is that you lock your place up.
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Old 30th September 2012, 00:23     #3839
Sliode
 
Quote:
Originally Posted by ChocoFish
Funny how they're targeting you and D1Bj Sli, I wouldn't exactly say your place stands out like a sore thumb. The only difference I can think of is that you lock your place up.
Yeah, I agree. I think the reason our places are targeted is that they're both very near spawn; pretty much the first places you reach after leaving the no-build zone.

This is kind of useful, though, as vandalism on our places can act as a sort of bellwether to pre-emptively identify griefers before they get a chance to move on to destroy anything more important : )
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Old 30th September 2012, 22:01     #3840
Chocobunnygirl
 
Cunning

Quote:
Originally Posted by Sliode
Yeah, I agree. I think the reason our places are targeted is that they're both very near spawn; pretty much the first places you reach after leaving the no-build zone.

This is kind of useful, though, as vandalism on our places can act as a sort of bellwether to pre-emptively identify griefers before they get a chance to move on to destroy anything more important : )
Well if griefing your stuff gets beyond your tolerances you're both most welcome to find a buildin spot around our NZ Games neighbourhood... Though we thought you had a place in the forest near us chocos?

At some stage we hope to establish a nether portal from our area to spawn point but it'll be vaulted with obsidian
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