|22nd March 2004, 12:34||#61|
How about these maps?
udark Small-medium CTF, very easy to learn.
theho1 Medium-large CTF.
thechase A 3on3bu/spaz4 type map.
stech1 CTF, might need flag.mdl's changed or atleast skin numbers, or toggle flag emulation.
srun1 Fast medium-large CTF. Reminds me of excel (think thats the name).
Last edited by Jonan : 22nd March 2004 at 12:36.
|8th April 2004, 21:34||#62|
bliPstah could you put turtler on se2 =D~?
Updated, and much better version of turtle,
sports a number of changes designed to improve gameplay, including:
- MORE ARMOUR
- Larger courtyards.
- A larger yard between bases, with alternate routes and no bottlenecks.
- No spawn next to top route to fr.
- A more tactical water entry setup.
- A few more secret passages and pack for the demo/eng.
- More options for movement in the library.
|23rd June 2004, 23:47||#74|
2 points for each detpacking of the enemy's generator, by your team.
Gren2 resups, only available in top respawn.
Lower resups in all resups. (Was, 200 HP, 200 Armor, 200 Shells, 200 Nails, 200? Rockets, 90 Cells, 1-2 Gren1s, 0-1 Gren2s & 200 Medikit, per resup. Now, 20 HP, 50 Armor, 30 Shells, 30 Nails, 10 Rockets, 30 Cells, 1 Gren1, 0 Gren2 & 5 Medikit per resup.)
The generator will hopefully stretch out defence a bit, stop it from being such a lock down.
Less gren2s should lower spam.
Lesser resups, should make it so it take longer for a group of people to resup.
|24th June 2004, 11:14||#75|
Altered the resup doors speed, much faster, less distances to go, and stays open less. [Eases up respawn / resup spamming.]
Lowered the resup packs. [Used to be full HP, Armor, Medikit, Ammo, Gren1s, Gren2s & detpack per pack, per 1 sec. :/ . Now, 20 HP, 50 Armor, 5 Medikit, 30 Shells, 30 Nails, 10 Rockets, 30 Cells, 1 Gren1, 1 Gren2 & detpack, per pack per 5 secs. This should ease up the lock down defence. Also, now you get red quality armor.]
Beefed up the Ammo Regen. [2 Shells, 5 Nails, 1 Rocket, 2 Cells -> 10 Shells, 10 Nails, 1 Rocket, 10 Cells, per 5 secs.]
Beefed up Health Regen. [1 HP per 5 secs -> 5 HP per 3 secs.]
Beefed up Armor Regen. [1 Armor per 5 secs -> 10 Armor per 5 secs.]
Tweaked Quad Bunker.
Increased Flag return time. [45 secs -> 60 secs.]
Normal capture, now gives you 11 frags, instead of 10.
And, you can capture within the enemy's base, on their capture point, for 2 frags.
Changed the flags, now they match the banners.