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Old 1st June 2003, 17:25     #1
bliP
 
Scorched Earth 2

Scorched Earth 2 (203.96.92.69:27500)

I'll update this with any SE2 related stuff (map changes and whatnot). Downloading maps off the server is pretty slow and annoying, get them in advance here.

Admins:
- bliP (ICQ 33442138)
- circa (ICQ 97998022)
- ArchAngel (ICQ 53342828)
- icefox (ICQ 45921472)
- Azmodan (ICQ 39744499)
- Jin (ICQ 81788710)
- zod (ICQ 203741087)

Files:
eQuake - everything you need to play

More maps:
Directory List

Vote maps (as of 25/05/2004):
fat
fort0rz2
grab
h4rdcore
hunted
impact1
invade4a
japk
king
kotc
legolin
lltk
long
machn1
mbasesr
mini32s
mordor1
muskrat4
nmtrees
oppose2
outpost3
povmed2
pq
raiders1
rawvoc2
rock2
rtnest1b
scuba
sewer1
shoop
spaz4
sq1
stag
steal4d
tf2k
thesword
town4
try7
turtle
turtler
vip
well6
xpress2
xpress3
yber
z7

Any other questions/comments/suggestions/map additions or deletions post here.
Useless posts will be removed.

Last edited by bliP : 25th May 2004 at 03:17.
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Old 1st June 2003, 17:35     #2
W0Lv3R1nE
 
any chance of server side mvd's?
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Old 1st June 2003, 17:43     #3
bliP
 
Why? It's a public server.
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Old 3rd June 2003, 21:59     #4
W0Lv3R1nE
 
well if someone pulls off an amazing mid air, or something and they wanted to d/l the demo, have some sort of system to leave each mvd for a certain time period before being deleted etc, i dont know just a suggestion, probably more useful on Rebel:P
although it could be useful for my upcoming production:)
__________________
[TNA] Wolverine

ohno~~

[21:50] <hS_oF_mOnG> 99.hS_oF_mOnG: do u fags get across the water
[21:50] <hS_oF_mOnG> 99.hS_oF_mOnG: or do u fall in
[21:50] <hS_oF_mOnG> 99.hS_oF_mOnG: and type kill
[21:50] <hS_oF_mOnG> 99.hS_oF_mOnG: ?
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Old 3rd June 2003, 23:45     #5
bliP
 
alias f_spawn "easyrecord"
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Old 17th June 2003, 23:15     #6
jimhend
 
u may wish to amend the links with ftp rather than the http protocol.
due to load issues files are to be transferred via ftp.

files served thanks to warp9.
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Old 18th June 2003, 00:10     #7
bliP
 
Cheers for the heads up.

Also, a long overdue huge thanks to warp9 and jimhend for the hosting
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Old 19th June 2003, 01:19     #8
bliP
 
From now we're trialing a new admin system thingy.

[admin]admins_name_here eg. [admin]Jin

In essence its a "active admin" kinda role. For example, in BF1942, the servers are shit, as soon as a [admin]lifter joins, like magic everything turns awesome. They also function as a walking talking FAQ.

Admins, you don't have to use this but we're asking you to at least try it.

Also, a zero tolerance approach to "fakers", anyone who isn't an SE2 admin, first gets warned, then banned. Fullstop.
(from Jin)

On the same note, if the teams are unfair, don't be surprised if I force-swap you onto the other team. Unnamed players and snipers go first.
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Old 20th June 2003, 18:51     #9
W0Lv3R1nE
 
ohno~~

good ideas _b
__________________
[TNA] Wolverine

ohno~~

[21:50] <hS_oF_mOnG> 99.hS_oF_mOnG: do u fags get across the water
[21:50] <hS_oF_mOnG> 99.hS_oF_mOnG: or do u fall in
[21:50] <hS_oF_mOnG> 99.hS_oF_mOnG: and type kill
[21:50] <hS_oF_mOnG> 99.hS_oF_mOnG: ?
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Old 7th July 2003, 16:38     #10
bliP
 
Maps:
[out] well1.bsp

Settings:
Snipers, while voting a map, 60% chance they are disabled, enabled on maps where they should be and always disabled on others.

Server:
-Spectators now see bprint and centerprints of who they're tracking ("your flag has been taken", "you got the enemy flag", grenade priming, inv, the lot)
-OZTF 1.45
-Certain annoying sound in thundervote was replaced (guess the game it comes from)
-Lots of admin stuff that you don't need to know about
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Old 7th July 2003, 19:22     #11
bliP
 
Maps:
[in] 2skool3
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Old 7th July 2003, 20:33     #12
Jonan
 
Lightbulb

Please consider 2mfield4, yber, spit.
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Old 8th July 2003, 00:59     #13
circa
 
i've never played 'the sword'

dammit, i wanna play it D:
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Old 11th July 2003, 19:55     #14
bliP
 
Maps:
[out] dust (broken and redundant with upcoming hl map support)
[in] mini32s
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Old 11th July 2003, 20:31     #15
Jonan
 
That won't mean compulsory client download?
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Old 17th July 2003, 20:39     #16
bliP
 
Probably, so it wont go on.
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Old 17th July 2003, 23:32     #17
Jonan
 
Big Smile

Put p&q on.

Mini32s, will it work with 2 quads?
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Old 20th July 2003, 00:22     #18
bliP
 
Maps:
[out] soccer13 (screwed - ents need tweaking)

Jonan: Link me.
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Old 29th July 2003, 13:14     #19
Azmodan
 
Consider adding aztec1
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Old 29th July 2003, 16:02     #20
Jonan
 
Lightbulb

It says it's there.
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Old 30th July 2003, 23:14     #21
Azmodan
 
K, I'll consider reading next time :P
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Old 5th August 2003, 00:33     #22
bliP
 
Server is now mvdsv.
- Players connecting have their ping set to 0 until they're connected
- Players downloading files have their pl set to the download percent done
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Old 5th August 2003, 23:44     #23
bliP
 
- Players connecting have their ping set to 999 until they're connected
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Old 6th August 2003, 20:46     #24
bliP
 
Maps:
[in] pq
[in] 2mfield4
[in] yber
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Old 7th August 2003, 17:23     #25
Jonan
 
Question

No & in p&q?
Did it make problems.
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Old 7th August 2003, 18:51     #26
bliP
 
Don't know and didn't want to find out
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Old 19th August 2003, 16:56     #27
bliP
 
Maps:
[in] 3on3b

Settings:
4 map stand down

Last edited by bliP : 19th August 2003 at 16:57.
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Old 6th September 2003, 12:09     #28
W0Lv3R1nE
 
GG SE2, 22 people on it, 3 tk fagots, no admins :/
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Old 6th September 2003, 13:44     #29
bliP
 
You obviously didn't follow the instructions here because I was online and you didn't tell me so I'm just going to have to laugh at you.

HA HA HA HA
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Old 13th September 2003, 13:08     #30
bliP
 
Maps:
[in] japk
[in] invade4a
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Old 13th September 2003, 14:30     #31
circa
 
japk !
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Old 18th September 2003, 23:47     #32
bliP
 
Maps:
[in] steal4d
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Old 19th September 2003, 17:20     #33
Jonan
 
Lightbulb

Flag throwing enabled on VIP, causes game play issues. :/
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Old 6th October 2003, 16:18     #34
Jonan
 
Lightbulb

Could we have scouts enabled on raiders1?
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Old 7th October 2003, 19:56     #35
Jonan
 
Lightbulb

Might aswell remove half speeds on certain maps (blcit1, thesword, maybe canalzon).
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Old 8th October 2003, 16:30     #36
Macca
Productive Member of Society
 
Thumbs down

Quote:
Originally posted by Jonan
Could we have scouts enabled on raiders1?
Dear God..are you telling me that ppl whined about scouts now as well as snipers?
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Old 8th October 2003, 23:48     #37
Jonan
 
Heh, not quite.

The map was made before speed jumping, and the scouts are disabled, to slow down quick caps.

Since speed jumping soldiers are faster and more durable than scouts, scout could now be re-enabled for that map.

It was the map disabling the scouts, not the server.
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Old 9th October 2003, 00:05     #38
bliP
 
Done.
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Old 11th October 2003, 00:35     #39
bliP
 
Maps:
[in] xpress4
[in] breach2
[in] steal4d
[in] invade4a
[in] raiders1
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Old 11th October 2003, 17:08     #40
bliP
 
Maps:
[out] xpress4 (killed the server )
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