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18th October 2012, 13:46 | #3882 |
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I've raided the watermelon farm for zee food, hopefully that was ok. Whereabouts are all the sheep, please? I promise not to harm them, just to remove their precious precious fleeces......
Actually, this is my first time playing "vanilla" in awhile and I'm guessing that coloured wool is still really the only way to go? Last edited by Kryten : 18th October 2012 at 13:49. |
18th October 2012, 14:01 | #3883 | |
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18th October 2012, 19:37 | #3884 |
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Chocos - your sheep farm is a thing of majesty. I maybe, uh, violating your sheep right now, but the wool grows back quickly
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18th October 2012, 22:23 | #3885 | |
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You're most welcome to use anything around chocolands that renews/replaces itself. Enjoy our NZ Games Township new neighbour |
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18th October 2012, 23:25 | #3887 |
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If only we could fly that space shuttle
Chocofish is designing us new Minecraft Skins Yeaha! |
22nd October 2012, 15:05 | #3888 |
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Want this integrated into the game:
http://www.minecraftforum.net/topic/...-more-pistons/
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Ξ √ Ω L U T ↑ ☼ N وكل يوم كنت تعيش في العبودية |
23rd October 2012, 00:44 | #3889 |
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Then there was the time I built a massive rocket, only to stay up late on a Monday night tearing down over half of it because I couldn't do math properly and it looked funny when it was originally finished.
MINECRAFT! |
23rd October 2012, 12:51 | #3890 |
SLUTS!!!!!!!
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looks good on the web render though!
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Slow internet is worse than no internet. It's like putting your penis in once and then being required to make out for 2 hours --Matt "The Oatmeal" Inman |
24th October 2012, 19:49 | #3892 |
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The Choco's first bridge building is shaping up to be magnificent.
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this statement is unprovable |
25th October 2012, 16:59 | #3893 |
Pornstar
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indeed it is
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Its Business time |
25th October 2012, 17:28 | #3894 | |
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We might explore further down, straight from the windmill and see what is in the sea or if there is any land? We'll scout the area and note some co-ordinates for the mob trap... those with the internal expertise and time can contribute into making the mob trap. Chocofish drew a rough sketch awhile back on nz games of the possible external mob trap design... |
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25th October 2012, 19:03 | #3895 | |
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Quote:
Last edited by ChocoFish : 25th October 2012 at 19:07. |
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25th October 2012, 22:10 | #3896 |
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25th October 2012, 22:39 | #3897 |
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Thanks Crocos and Aleina for your rail building work and materials
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26th October 2012, 00:30 | #3898 |
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Finally new MC.
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26th October 2012, 10:04 | #3899 |
Pornstar
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indeed. now all I need is time...
OMG CORNER STAIRS!!!!!!!!!!!!!
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Its Business time Last edited by Waldo : 26th October 2012 at 10:09. |
26th October 2012, 10:47 | #3900 |
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Beacons are pretty cool. luxor replica anyone?
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26th October 2012, 11:18 | #3901 | |
Pornstar
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i for one promise not to make a copious amount of wither mobs
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Its Business time |
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26th October 2012, 14:35 | #3902 | |
SLUTS!!!!!!!
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Quote:
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Slow internet is worse than no internet. It's like putting your penis in once and then being required to make out for 2 hours --Matt "The Oatmeal" Inman |
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26th October 2012, 15:06 | #3904 |
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...It'll have to be made from obsidian...
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26th October 2012, 15:15 | #3905 |
SLUTS!!!!!!!
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I was thinking the nether star is going to be a prick to get
Cowboy - should we upgrade our clients yet?
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Slow internet is worse than no internet. It's like putting your penis in once and then being required to make out for 2 hours --Matt "The Oatmeal" Inman |
26th October 2012, 15:38 | #3906 |
Pornstar
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no
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Its Business time |
26th October 2012, 15:39 | #3907 | |
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26th October 2012, 16:02 | #3908 |
SLUTS!!!!!!!
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ahh - yeah, bukkit! /crocos
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Slow internet is worse than no internet. It's like putting your penis in once and then being required to make out for 2 hours --Matt "The Oatmeal" Inman |
30th October 2012, 17:27 | #3909 |
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Nice start to the mob trap Crocos... probably be best we to help you when you're on next? One evening maybe later tonight or tomorrow evening
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30th October 2012, 17:50 | #3910 | |
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My current rambling thoughts on the trap: Probably the best thing we can do with the trap at the moment is get boatloads of gravel in order to get rid of the water directly under the trap location. Could also use sand, but sand is useful for glass and sandstone, so better to use gravel I've started making a "rocky island" style base around the trap to give it the look of a sea-fortress, with the actual trap tower rising up from inside it. Could probably do with it being made wider, and if we do a "horseshoe bay" off to one side an enclosed beach with a couple of "palm trees" (I'm thinking Jungle-trees with carefully placed leaves) might even look kinda cool when contrasted to windswept rocky promontories. Not going to go too hard-core on the decorative base for the moment; just going to get it down to sea-level, then start on an internal cylinder down to ground to get in-place for the trap base, that we can then fill with the gravel Once we've got the actual trap tower(s) in-place we can start changing the surround from a simple circle to something more medieval-construction looking. Those that have more familiarity with mob-trap construction: Care to weigh in with any recommendations?
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Ξ √ Ω L U T ↑ ☼ N وكل يوم كنت تعيش في العبودية |
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30th October 2012, 18:06 | #3911 |
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Looked through the 1.4 update.. wow, now that's a helluva update!
HUGE list of changes. bukkit is currently several versions into a dev 1.4 so a recommended build won't be far away hopefully. |
30th October 2012, 18:12 | #3912 |
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Nice. Looking forward to it TBH - fix some of the lighting issues with the stairs etc looking manky among other things. Only thing I'm really not looking forward to is the scaling back of the XP from grinders.
Trap design: Are we still going to go for this? I've started "doing" stuff, but didn't really think about things in terms of relating it back to that.
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Ξ √ Ω L U T ↑ ☼ N وكل يوم كنت تعيش في العبودية Last edited by crocos : 30th October 2012 at 18:13. |
30th October 2012, 22:01 | #3913 |
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Dont fear A Corpse your huge stash of clay will get used somehow/somewhere...
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31st October 2012, 18:49 | #3914 |
SLUTS!!!!!!!
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what's happening at the trap? Looks (from the render) like we need a metric fuckton of cobblestone?
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Slow internet is worse than no internet. It's like putting your penis in once and then being required to make out for 2 hours --Matt "The Oatmeal" Inman |
31st October 2012, 23:17 | #3915 | |
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Hey some input into which mob surrounding design you favour, would be great before we do too much? Crocos's fortress island or chocofish's mob tower city/garden? I am keen to get the mob trap up and running by the end of the wknd. Don't worry bout cobblestone rincey it's obtainable just lacking in time and I think the lag slowed down our cobblestone maker last nite which kinda suxed. Too tired from work today hope make some in roads into Project Mob Tower in the coming days! |
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1st November 2012, 12:53 | #3916 |
SLUTS!!!!!!!
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what about getting rid of the water underneath?
I've been experimenting with fences for this purpose - it's very useful
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Slow internet is worse than no internet. It's like putting your penis in once and then being required to make out for 2 hours --Matt "The Oatmeal" Inman |
1st November 2012, 18:05 | #3918 | |
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The current plan we're doing is fill the water with sand - we've got a rather efficient sand-gen right next to the trap, just bombing columns of sand down into the hole from the top + walls of something else (currently Nethrack) around it. We figure we can use the sand again for both Glass and Sandstone when we dig it out.
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Ξ √ Ω L U T ↑ ☼ N وكل يوم كنت تعيش في العبودية |
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1st November 2012, 18:28 | #3919 | |
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Quote:
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Ξ √ Ω L U T ↑ ☼ N وكل يوم كنت تعيش في العبودية |
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