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Old 21st November 2010, 22:59     #441
Rince
SLUTS!!!!!!!
 
very cool....

looks like we really do need a new reload of the map data to the mapping API....
/subtle hint, Sam
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Old 21st November 2010, 23:39     #442
sinner
 
ahem..

Quote:
Originally Posted by Rince
very cool....

looks like we really do need a new reload of the map data to the mapping API....
/subtle hint, Sam
someone is pining for topographical penis?
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Old 22nd November 2010, 01:56     #443
sinner
 
Pit of Doom Plunge

The Pit of Doom ride is in place and sort of working. Unfortunately the minecarts do not behave well yet and some attempts may need to be made to return from the firey depths.


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Old 22nd November 2010, 13:40     #444
Rince
SLUTS!!!!!!!
 
new render! wooot...
cheers Sam!!
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Old 25th November 2010, 04:28     #445
TB
 
1.2.3_01 is now out with monsters, animals and player health in MP.
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Old 25th November 2010, 07:28     #446
Rince
SLUTS!!!!!!!
 
yay - finally got my railway around to meet up the start...
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Old 25th November 2010, 21:20     #447
pxpx
 
Argh, outdated client
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Old 25th November 2010, 22:46     #448
Rince
SLUTS!!!!!!!
 
bugger
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Old 26th November 2010, 00:40     #449
Sam
 
Sorry, haven't been online this evening. When I looked earlier today none of the server mods had been updated, so I was kinda holding off hoping they released new versions quickly.

Will check again and try to get it updated asap.

On another note, do you guys want creeps and/or pvp enabled, or just keep it 'creative'?

I could even see falling damage being a bit of a pain in the ass...
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Old 26th November 2010, 01:13     #450
Sam
 
OK, my server is updated... when you join you may well fall to your death immediately (I did) and thus drop your stuff which you'll have to travel back to and pick up again :/

Not quite sure how to fix that

Currently PVP and creeps are disabled.

Will update the WMS one tomorrow, time for sleep now...
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Old 26th November 2010, 01:27     #451
Sam
 
Oh, also seems there's a few bugs around dying but not really dying (in lava I believe is one way to trigger it) so, uh, best not to die if you can help it :P
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Old 26th November 2010, 01:42     #452
Sam
 
Well I've just disabled health altogether on the server at the moment, as the constant death thing every time you joined was pretty damn annoying.

One side-effect appears to be that you can't pick up blocks you've mined now. Hopefully there'll be a patch for that soon, or a server mod that deals with it a bit better.
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Old 26th November 2010, 07:40     #453
TB
 
1.2.3_03 due tomorrow, 1.2.3_02 out now with new server.
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Old 26th November 2010, 08:04     #454
Rince
SLUTS!!!!!!!
 
ooops
http://notch.tumblr.com/post/1681247...oming-tomorrow

Quote:
There were some pretty severe bugs with players respawning, which I’ve spent most of the day today fixing. I’ve solved a lot of them, but I noticed that the respawning player can still fail to see other players in the spawn area under some circumstances.

Instead of delaying the bug fix update until tomorrow, I decided to release what I’ve done so far now today. I’ll fix the remainder tomorrow, and also work on a few more bugs I’ve gotten told about (thank you very much for the organized lists!).

The server has been updated to 0.2.5_01, but it’s not a mandatory update.
The client will auto-update to 1.2.3_02

Speaking of which, I will make the client updater ask the player before applying new updates. Automatic forced updates are scary, and they were only in because they were convenient and I never thought about it.
and twitter:
Quote:
Markus Persson
Remember to update the servers! It's not mandatory, but fixes a bunch of bugs.
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Last edited by Rince : 26th November 2010 at 08:06.
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Old 26th November 2010, 09:57     #455
Sam
 
Updated server to 0.2.5_01

Have still left health disabled, but the 'unable to pick up mined blocks' bug appears to have been fixed.
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Old 26th November 2010, 12:24     #456
com
porntube.
 
What about having to mine the same block 2-3 times before it's actually mined properly?
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Old 26th November 2010, 13:01     #457
Rince
SLUTS!!!!!!!
 
I think PvP would be a bad idea...
Dickhead quotient increases with PvP, and we are free of that [atm]
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Old 26th November 2010, 13:06     #458
Sam
 
Quote:
Originally Posted by com
What about having to mine the same block 2-3 times before it's actually mined properly?
I think that's happens as the world is saving to disk every 15 minutes.

There's a plugin I'm running to force a world save periodically, otherwise you stand to lose a bit of work when the server crashes (which is all too frequent). Unfortunately everything seems to lag for a bit every time it happens, which means reappearing blocks. Hopefully will be something that's fixed in a future update.
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Old 26th November 2010, 13:25     #459
TB
 
I like the idea of playing it SMP properly, a team fighting against the monsters, struggling for resources etc. I think thatd be pretty bad ass.
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Old 26th November 2010, 13:44     #460
pxpx
 
Quote:
Originally Posted by TB
I like the idea of playing it SMP properly, a team fighting against the monsters, struggling for resources etc. I think thatd be pretty bad ass.
Agreed; it's like First Person Perspective CIV :>
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Old 26th November 2010, 13:52     #461
TB
 
Itd be awesome to have a whole group of people jump into a fresh server all at once. With luck once the games in beta this will be doable.
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Old 26th November 2010, 13:58     #462
mpx
     .
 
Quote:
Originally Posted by TB
I like the idea of playing it SMP properly, a team fighting against the monsters, struggling for resources etc. I think thatd be pretty bad ass.
Ditto, it'd be awesome going into some mines with mates and fighting off monsters while gathering resources for items/housing etc..

In fact that's the whole reason I bought the game! I just can't wait for it to happen.
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Old 26th November 2010, 15:22     #463
Skanks
User Awaiting Email Confirmation
 
Quote:
Originally Posted by mpx
Ditto, it'd be awesome going into some mines with mates and fighting off monsters while gathering resources for items/housing etc..

In fact that's the whole reason I bought the game! I just can't wait for it to happen.
So is this not possible yet? From reading the update there is now monster & player health?
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Old 26th November 2010, 16:42     #464
TB
 
Quote:
Originally Posted by Skanks
So is this not possible yet? From reading the update there is now monster & player health?
Servers not really stable enough yet. Once the games into beta, it should be possible but for many they wont even bother till final.
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Old 26th November 2010, 18:12     #465
TB
 
I just got the minecart booster working on sams server. I had a ride round for a few mins to make sure it worked fine. Ive disabled the booster currently... however to load it...

Follow the tracks into the booster area ive hidden, push the boster cart upto the sigh where it says to load the cart, then push the travel cart down the gradient towards the booster, then itll move from then on, autoresetting. To disable it again move the booster cart away from the main track into the reset loop. For the moment it only does the small loop, but if someone wants to connect to it, feel free to do so.

You can find all this in the mountain with the portal room to the south of the NZG sign, passed the towers with lava. Look for the hastily made stone pathway and obsidian farm.

Also, feel free to replace the portal with Obsidian, i didnt have any when I built it.
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Old 27th November 2010, 02:21     #466
TB
 
Okay, so I decided to do more on the booster. It now has an idle track, which means a cart can be boosted ready to go, you flick a switch as it passed by and itll move to the live track to grab. i was going to hide the code and workings away but its worth a look for others who wish to duplicate the workings elsewhere. I tried to add a flashing indicator but the pressure plates are not working as they should with carts, this also means that adding a pause system on the live track (which requires a double booster) probably wont work right now.

Either way, try it out. If you want to link to the track make sure you link to the track which passes the pickup side vs the workings side.
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Old 27th November 2010, 14:04     #467
Sam
 
I've updated my server to the newest server release, which apparently has a few more bugfixes in it.

Also, perhaps we could keep using my server as a 'creative' one, and turn on creeps/PVP/whatever in the WMS one... thoughts?
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Old 27th November 2010, 18:27     #468
pxpx
 
Currently fencing off the tracks to stop animals from getting in.. Hope thats OK TB?
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Old 27th November 2010, 20:59     #469
TB
 
Quote:
Originally Posted by pxpx
Currently fencing off the tracks to stop animals from getting in.. Hope thats OK TB?
Go nuts
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Old 28th November 2010, 11:41     #470
Skanks
User Awaiting Email Confirmation
 
Quote:
Originally Posted by Sam
I've updated my server to the newest server release, which apparently has a few more bugfixes in it.

Also, perhaps we could keep using my server as a 'creative' one, and turn on creeps/PVP/whatever in the WMS one... thoughts?
That would work. We used to have the creeps on with the WMS one anyway.
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Old 28th November 2010, 13:05     #471
sinner
 
umm stupid question

what's the address of the 'wms' server? pls
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Old 28th November 2010, 14:34     #472
Sam
 
Quote:
Originally Posted by sinner
what's the address of the 'wms' server? pls
minecraft.wheresmyserver.net.nz
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Old 30th November 2010, 00:12     #473
sinner
 
Quote:
Originally Posted by Sam
minecraft.wheresmyserver.net.nz
thanks muchly!
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Old 30th November 2010, 11:30     #474
Sam
 
More bugfixes coming tomorrow

http://notch.tumblr.com/post/1727680...ixing-made-fun

Quote:
So far today, I’ve done this:
* Swords and other weapons now deal damage properly
* Added proper hurt animations and sounds to mobs and players
* Fixed dead players logging in as invisible ghosts
* Made arrows visible and deal damage
* Hoes now produce proper seeds
* Creepers make noises and animate before exploding
* Explosions animate properly
* No more infinite free arrows

I’m currently working on trying to fix levers, pressure plates and buttons in SMP. They act a bit weird.

Because the update will require updating both the client and the server, I will wait with doing the update until I’m done with this round of bug fixes, so the update is coming tomorrow.
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Old 30th November 2010, 12:29     #475
TB
 
I hate to say it, but shits really coming together.
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Old 30th November 2010, 12:50     #476
mpx
     .
 
I reckon we should wipe the slate clean on WMS and start again with these new multiplayer fixes coming out. I would really love to have a co-op feel on a brand new world, everyone helping each other out for resources, etc!
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Old 30th November 2010, 13:10     #477
crocos
 
Quote:
Originally Posted by mpx
I reckon we should wipe the slate clean on WMS and start again with these new multiplayer fixes coming out. I would really love to have a co-op feel on a brand new world, everyone helping each other out for resources, etc!
Wait until beta IMO.
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Old 30th November 2010, 14:04     #478
Rince
SLUTS!!!!!!!
 
I hate to agree with ol' baldy () but I think he's right: on beta change WMS to the new fancy shit, and leave sam.net.nz as the creative one....

not sure where I'd spend most of my time though....
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Old 30th November 2010, 14:10     #479
TB
 
Beta would be best yes. But itd also be great to set a time and date for the change, so everyone can jump in at the same time as if they'd made a new world in SP. I should also note beta will bring a price rise to the client, so get people to buy it before then.
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Old 30th November 2010, 21:58     #480
mpx
     .
 
I've been making a fun little painting of my interpretation of Minecraft - I've been recording it as a speed painting, it's almost there but I thought it felt relevant so I decided to post what I've done so far here.

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