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21st November 2010, 22:59 | #441 |
SLUTS!!!!!!!
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very cool....
looks like we really do need a new reload of the map data to the mapping API.... /subtle hint, Sam
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Slow internet is worse than no internet. It's like putting your penis in once and then being required to make out for 2 hours --Matt "The Oatmeal" Inman |
21st November 2010, 23:39 | #442 | |
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ahem..
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22nd November 2010, 01:56 | #443 |
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Pit of Doom Plunge
The Pit of Doom ride is in place and sort of working. Unfortunately the minecarts do not behave well yet and some attempts may need to be made to return from the firey depths.
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22nd November 2010, 13:40 | #444 |
SLUTS!!!!!!!
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new render! wooot...
cheers Sam!!
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Slow internet is worse than no internet. It's like putting your penis in once and then being required to make out for 2 hours --Matt "The Oatmeal" Inman |
25th November 2010, 04:28 | #445 |
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1.2.3_01 is now out with monsters, animals and player health in MP.
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25th November 2010, 07:28 | #446 |
SLUTS!!!!!!!
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yay - finally got my railway around to meet up the start...
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Slow internet is worse than no internet. It's like putting your penis in once and then being required to make out for 2 hours --Matt "The Oatmeal" Inman |
25th November 2010, 21:20 | #447 |
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Argh, outdated client
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25th November 2010, 22:46 | #448 |
SLUTS!!!!!!!
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bugger
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Slow internet is worse than no internet. It's like putting your penis in once and then being required to make out for 2 hours --Matt "The Oatmeal" Inman |
26th November 2010, 00:40 | #449 |
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Sorry, haven't been online this evening. When I looked earlier today none of the server mods had been updated, so I was kinda holding off hoping they released new versions quickly.
Will check again and try to get it updated asap. On another note, do you guys want creeps and/or pvp enabled, or just keep it 'creative'? I could even see falling damage being a bit of a pain in the ass... |
26th November 2010, 01:13 | #450 |
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OK, my server is updated... when you join you may well fall to your death immediately (I did) and thus drop your stuff which you'll have to travel back to and pick up again :/
Not quite sure how to fix that Currently PVP and creeps are disabled. Will update the WMS one tomorrow, time for sleep now... |
26th November 2010, 01:27 | #451 |
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Oh, also seems there's a few bugs around dying but not really dying (in lava I believe is one way to trigger it) so, uh, best not to die if you can help it :P
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26th November 2010, 01:42 | #452 |
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Well I've just disabled health altogether on the server at the moment, as the constant death thing every time you joined was pretty damn annoying.
One side-effect appears to be that you can't pick up blocks you've mined now. Hopefully there'll be a patch for that soon, or a server mod that deals with it a bit better. |
26th November 2010, 07:40 | #453 |
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1.2.3_03 due tomorrow, 1.2.3_02 out now with new server.
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26th November 2010, 08:04 | #454 | ||
SLUTS!!!!!!!
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ooops
http://notch.tumblr.com/post/1681247...oming-tomorrow Quote:
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Slow internet is worse than no internet. It's like putting your penis in once and then being required to make out for 2 hours --Matt "The Oatmeal" Inman Last edited by Rince : 26th November 2010 at 08:06. |
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26th November 2010, 09:57 | #455 |
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Updated server to 0.2.5_01
Have still left health disabled, but the 'unable to pick up mined blocks' bug appears to have been fixed. |
26th November 2010, 12:24 | #456 |
porntube.
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What about having to mine the same block 2-3 times before it's actually mined properly?
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26th November 2010, 13:01 | #457 |
SLUTS!!!!!!!
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I think PvP would be a bad idea...
Dickhead quotient increases with PvP, and we are free of that [atm]
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Slow internet is worse than no internet. It's like putting your penis in once and then being required to make out for 2 hours --Matt "The Oatmeal" Inman |
26th November 2010, 13:06 | #458 | |
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There's a plugin I'm running to force a world save periodically, otherwise you stand to lose a bit of work when the server crashes (which is all too frequent). Unfortunately everything seems to lag for a bit every time it happens, which means reappearing blocks. Hopefully will be something that's fixed in a future update. |
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26th November 2010, 13:25 | #459 |
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I like the idea of playing it SMP properly, a team fighting against the monsters, struggling for resources etc. I think thatd be pretty bad ass.
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26th November 2010, 13:44 | #460 | |
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26th November 2010, 13:52 | #461 |
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Itd be awesome to have a whole group of people jump into a fresh server all at once. With luck once the games in beta this will be doable.
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26th November 2010, 13:58 | #462 | |
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In fact that's the whole reason I bought the game! I just can't wait for it to happen. |
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26th November 2010, 15:22 | #463 | |
User Awaiting Email Confirmation
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26th November 2010, 16:42 | #464 | |
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26th November 2010, 18:12 | #465 |
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I just got the minecart booster working on sams server. I had a ride round for a few mins to make sure it worked fine. Ive disabled the booster currently... however to load it...
Follow the tracks into the booster area ive hidden, push the boster cart upto the sigh where it says to load the cart, then push the travel cart down the gradient towards the booster, then itll move from then on, autoresetting. To disable it again move the booster cart away from the main track into the reset loop. For the moment it only does the small loop, but if someone wants to connect to it, feel free to do so. You can find all this in the mountain with the portal room to the south of the NZG sign, passed the towers with lava. Look for the hastily made stone pathway and obsidian farm. Also, feel free to replace the portal with Obsidian, i didnt have any when I built it. |
27th November 2010, 02:21 | #466 |
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Okay, so I decided to do more on the booster. It now has an idle track, which means a cart can be boosted ready to go, you flick a switch as it passed by and itll move to the live track to grab. i was going to hide the code and workings away but its worth a look for others who wish to duplicate the workings elsewhere. I tried to add a flashing indicator but the pressure plates are not working as they should with carts, this also means that adding a pause system on the live track (which requires a double booster) probably wont work right now.
Either way, try it out. If you want to link to the track make sure you link to the track which passes the pickup side vs the workings side. |
27th November 2010, 14:04 | #467 |
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I've updated my server to the newest server release, which apparently has a few more bugfixes in it.
Also, perhaps we could keep using my server as a 'creative' one, and turn on creeps/PVP/whatever in the WMS one... thoughts? |
27th November 2010, 18:27 | #468 |
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Currently fencing off the tracks to stop animals from getting in.. Hope thats OK TB?
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27th November 2010, 20:59 | #469 | |
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28th November 2010, 11:41 | #470 | |
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28th November 2010, 13:05 | #471 |
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umm stupid question
what's the address of the 'wms' server? pls
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28th November 2010, 14:34 | #472 | |
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30th November 2010, 00:12 | #473 | |
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30th November 2010, 11:30 | #474 | |
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More bugfixes coming tomorrow
http://notch.tumblr.com/post/1727680...ixing-made-fun Quote:
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30th November 2010, 12:29 | #475 |
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I hate to say it, but shits really coming together.
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30th November 2010, 12:50 | #476 |
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I reckon we should wipe the slate clean on WMS and start again with these new multiplayer fixes coming out. I would really love to have a co-op feel on a brand new world, everyone helping each other out for resources, etc!
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30th November 2010, 13:10 | #477 | |
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30th November 2010, 14:04 | #478 |
SLUTS!!!!!!!
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I hate to agree with ol' baldy () but I think he's right: on beta change WMS to the new fancy shit, and leave sam.net.nz as the creative one....
not sure where I'd spend most of my time though....
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Slow internet is worse than no internet. It's like putting your penis in once and then being required to make out for 2 hours --Matt "The Oatmeal" Inman |
30th November 2010, 14:10 | #479 |
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Beta would be best yes. But itd also be great to set a time and date for the change, so everyone can jump in at the same time as if they'd made a new world in SP. I should also note beta will bring a price rise to the client, so get people to buy it before then.
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30th November 2010, 21:58 | #480 |
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I've been making a fun little painting of my interpretation of Minecraft - I've been recording it as a speed painting, it's almost there but I thought it felt relevant so I decided to post what I've done so far here.
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