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9th September 2011, 16:03 | #2001 | |
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Have they changed the recipe for TNT? Idea of restarting the server has me interested again. Having everywhere well lit and safe bores me. On that note, If we're using mpx's design, can we keep the green areas unlit? effectively, I envisage ending up with a walled town/city surronded by the wilds.
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9th September 2011, 16:11 | #2002 |
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Should we lay down some town planning guidelines?
How about, no mining under other people's property above level 45 (or whatever's good for where we start)? EG you can tunnel about under that but this way you avoid breaching people's basements. Don't build within 3 blocks of someone else's structure (including above) without checking with them?
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9th September 2011, 16:11 | #2003 |
SLUTS!!!!!!!
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zeo: I thought it was a house with an AB flag on it :/
re: keeping close to spawn... I know some people just like to get on with their own project, without interference from others... at the start of the current world, it was all good, but soon I was getting sick of breaking through into other people's tunnels.....
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9th September 2011, 16:24 | #2004 | |
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9th September 2011, 16:59 | #2005 | ||
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9th September 2011, 17:16 | #2006 | |
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*seldom for Community Structure Project Manager A Corpse for town planner
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9th September 2011, 17:17 | #2007 |
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Agree!
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9th September 2011, 17:31 | #2008 |
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Lol. I'm all for structure but well aware that others might not be. I don't particularly want more vandalism of my stuff 'cos someone has a reason to dislike me. That's why I made my subdivision far away, so people could build there if and only if they wanted to.
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Broke my addiction! Bye bye Eve, hello Minecraft. Wait... >_< |
9th September 2011, 17:35 | #2009 |
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I think if we have a few ground rules for the city (maximum real estate size etc) then the people who adhere to those rules will be the good sorts.
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9th September 2011, 17:38 | #2010 | |
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9th September 2011, 17:52 | #2011 |
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Is there a spot for town pyromaniac?
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9th September 2011, 17:57 | #2012 | |
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I used to use a similar hMod plugin called Borderlands on the old creative server, I think it was set to 1000 each way from spawn. That was before the nether was added though, not sure what considerations you'd need with that (other than making the border 16x smaller). |
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9th September 2011, 18:08 | #2013 | |
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9th September 2011, 18:14 | #2014 |
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Oooh! Integrated TNT as a town planning standard! /derp
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9th September 2011, 19:03 | #2015 |
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We could grade a 300x300 area(?) for initial construction at level 64, then duplicate it at level 95 or so (glass bottom?) for a second level of construction with a transport system between the levels and a level 45 restriction for people's basements.
The 2nd level wouldn't be a height restriction, you could just build through the glass if required, unless there was already a building there... |
9th September 2011, 19:08 | #2016 | |
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Weak hearts I rip. |
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10th September 2011, 09:18 | #2017 |
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A mob spawner in the centre of the city sounds cool, but I think it's gotta look like something symbolic and with a bit of wow factor. Not just a plain cube.
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10th September 2011, 09:34 | #2018 |
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Built in the normal cobble but then we can get artistic on the outside?
Or make a gigaaaaaantic creeper (quad-pixel scale) with mob spawner in it, and the drop-target where his arse might be. I'm no expert on creeper biology.
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Broke my addiction! Bye bye Eve, hello Minecraft. Wait... >_< |
10th September 2011, 10:13 | #2019 | |
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10th September 2011, 10:33 | #2020 |
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So uh, 1.8 was leaked.
I just loaded up and am in a swamp biome :x |
10th September 2011, 10:36 | #2021 |
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Okay, this is cool. 2 minutes of roaming around:
Chests open their tops. Cave systems are awesome. Torch lighting is super awesome. I found a mineshaft and a chest which gave me two diamond, some redstone, melon seeds, coal etc. Just found the blue spiders, lots of them, and lots of cobwebs! Last edited by mpx : 10th September 2011 at 10:39. |
10th September 2011, 10:59 | #2022 |
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endermen are fricken hard to kill because they teleport as soon as they get near, however they seem to like getting stuck in water. They drop ender pearls. Running and combat is pretty sweet, but it kinda makes it easy, knocking back creepers etc. Bow and arrow are overpowered now, if you ask me. Especially shooting from the high ground. |
10th September 2011, 11:02 | #2023 |
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Leaked :O holyshhh..notch gonna smash some cunts
edit: he doesnt seem that bothered! |
10th September 2011, 11:09 | #2024 |
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Running is STUPID. It drains the hunger bar and when you're at three bars left, you can no longer run until you eat again. Retarded. Worst addition to the game. Your running also cancels really easily, like if you hit a wall or block or something. Animals run away when you hit them now, cute. New nom nom animation is fun, but will be pretty annoying because you don't get instant health, you have to wait for the animation. Not good when you're being attacked by skeles with arrows. Last edited by mpx : 10th September 2011 at 11:13. |
10th September 2011, 11:16 | #2025 |
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To offset your hunger bar, meat is stackable and cows can drop as many as three steaks at one time. Would prefer there was no hunger bar at all! When you run out of hunger completely you lose half a heart every, say 3 - 5 seconds. It's pretty fricken retarded. Eating doesn't heal you anymore, when your hunger is high enough you will just eventually regen health. This is all very fucking stupid. Last edited by mpx : 10th September 2011 at 11:18. |
10th September 2011, 11:22 | #2026 |
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Looks like it was an intentional leak, Jeb knew all along to get more users feedback on bugs!
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10th September 2011, 12:54 | #2027 |
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So the real question: Can the retarded bits be disabled?
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10th September 2011, 13:03 | #2028 |
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Hmm... Anyone else having issues logging in to minecraft.net?
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10th September 2011, 13:59 | #2030 | |
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10th September 2011, 14:10 | #2031 |
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Works now.
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10th September 2011, 15:33 | #2032 |
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So what does this mean for servers? Do we have to wait until there's a 1.8 server thingy or anything? Or can we start now?
Also regarding traps, the caption to this is "make your traps two high" |
10th September 2011, 15:41 | #2033 | |
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10th September 2011, 18:15 | #2035 |
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Do you know how to make an Enderman trap?
Last edited by ChocoFish : 10th September 2011 at 18:20. |
10th September 2011, 18:22 | #2036 |
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Well they definitely start taking damage the second they touch water, so I guess a normal trap would work? If it was made of stuff that they couldn't mess with.
I think they're kinda cute :x |
12th September 2011, 10:16 | #2037 |
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Have we got a scheduled start date/time for the new world?
Some form of interweb chatbox to meet in ahead of time? Are we proceeding the suggestion of "NZG" as the seed? |
12th September 2011, 10:27 | #2038 |
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hmmm.. someone's blown up my trap at TuiHQ.....
So I guess it is now free-for-all?
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12th September 2011, 10:45 | #2039 | |
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Don't see why we can't use that seed. |
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12th September 2011, 11:03 | #2040 |
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So assuming I've done it correctly and it doesn't change from pre-release 1.8 to 1.8 beta, this is what the spawn will look like with the nzg seed. The spawn is in the trees in the middle there.
Probably going to need a bit of flattening :P |