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Old 9th September 2012, 11:41     #1
Lightspeed
 
Oculus Rift

This has to have the potential to be the biggest thing in gaming tech since id released Quake. I'm surprised there's not a thread!

If you don't know what it is, it appears to be genuine, bona fide head mounted VR. Like, proper edgeless display, track your head properly, feels like you're there VR.

Here's the developer's website, they got almost 10x the funding they were looking for with Kickstarter:
http://oculusvr.com/

I first got excited about it watching Carmack's keynote speech at QuakeCon. This is an epic watch if you have the time and are into game and particularly display tech:
http://www.youtube.com/watch?v=wt-iVFxgFWk

Reviews seems almost universally positive, although Carmack reckon's there are still limitations with head tracking that for some particular movements may cause nausea. He also stressing it's still a few years away from a consumer device.

Doom 3 BFG edition has already been roughly converted for it and other games are already announcing they will support it (I'm really hoping one of the upcoming Mech games will support it.) So yippee!
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Old 9th September 2012, 12:36     #2
Vrtigo
Marginal Poster
 
yep, been following this for months, its awesome.

im going to wait for the 1080p gen2 version.
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Old 9th September 2012, 13:28     #3
TB
 
Quote:
Originally Posted by Vrtigo
yep, been following this for months, its awesome.

im going to wait for the 1080p gen2 version.
Pretty much word for word what I was going to write. Gen2, be it by them or someone else will have a better screen, lower latency and better all around tech. At this point its the Voodoo card, waiting for the Geforce 256 to come out.
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Old 9th September 2012, 13:49     #4
Nahaz
 
Almost ponied up for a dev kit during the kick start.
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Old 9th September 2012, 21:00     #5
Lightspeed
 
Quote:
Originally Posted by Vrtigo
im going to wait for the 1080p gen2 version.
I figure you mean the release version (i.e. not the kickstarter dev kit they're releasing soon)?

Cause res is pretty low on the agenda for me. What will make it is decent body awareness so tilt and elevation can be tracked. Without that it'll still be awesome, but far from its potential. Of course, bad-ass res is gonna be important too. I wonder what kind of pixel density you'd need to get a "retina" display at two inches...

Still would love one the dev kit ones, it's not that much cash...
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Last edited by Lightspeed : 9th September 2012 at 21:02.
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Old 9th September 2012, 23:56     #6
Phantom
May contain nuts
 
Quote:
Originally Posted by Vrtigo
im going to wait for the 1080p gen2 version.
1080p makes good sense when the screen is 46" across the diagonal and 10 feet away; does it really make that much difference when it's attached to your head and an inch or two from your eyeball?

As for me, I'm also waiting, but that's more to see if it's actually going to take off / be more than a toy with two game support. I'm made keen on the idea (remember when you could collect cadbury wrappers to play some shit Amiga-driven VR game in a mall 20 years ago? That's pretty much why I'm so fat) but I need this thing to be good before I part with serious coin for it.
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Old 10th September 2012, 01:08     #7
cEvin
Love In Vein
 
Quote:
Originally Posted by Phantom
1080p makes good sense when the screen is 46" across the diagonal and 10 feet away; does it really make that much difference when it's attached to your head and an inch or two from your eyeball?
put an iphone 3gs and an iphone 4 in front of your face, see the difference?

but srsly, the more important issue is the refresh rate.
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Old 10th September 2012, 08:03     #8
Nothing
 
In some ways I think it's potentially amazing. In other ways, I think it faces some pretty big challenges. For instance, if I'm moving my head to see in different directions in the game world, how will I continue to use the mouse/keyboard when I want to turn 180 degrees and look behind me? It will require a whole other kind of controller. If it gets to the point where people are standing and walking around then games will need to be integrated into the real world, or else people will walk into shit and injure themselves. Not to mention tripping over the cables that the VR headset is plugged in with. So to be any good, it will probably need to be wireless. I could go on about issues it's going to face, but I think you probably all get the idea.
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Old 10th September 2012, 08:16     #9
pervy
 
Quote:
Originally Posted by Nothing
For instance, if I'm moving my head to see in different directions in the game world, how will I continue to use the mouse/keyboard when I want to turn 180 degrees and look behind me? It will require a whole other kind of controller.
If you've ever used a Track IR you'd understand why that's not a problem.

I to will be waiting for the retail version, can't wait for Minecraft, Flight Sim and any racing game.
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Old 10th September 2012, 08:34     #10
Nothing
 
What's a Track IR? *google google*. Ah. Okay. Yeah, I'm not sure that I like that solution.

Last edited by Nothing : 10th September 2012 at 08:38.
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Old 10th September 2012, 08:59     #11
^BITES^
 
Well overdue ... last one of note/feasible pricing was what VFX? 800x600? 1990?

Mint.
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Last edited by ^BITES^ : 10th September 2012 at 09:01.
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Old 10th September 2012, 09:11     #12
Pimp-X
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I am consumed with meh.
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Old 10th September 2012, 09:15     #13
Phantom
May contain nuts
 
Cunning linguist

Quote:
Originally Posted by cEvin
put an iphone 3gs and an iphone 4 in front of your face, see the difference?
The iPhone 3GS screen resolution is… 320×480. The iPhone 4 screen resolution is… 640×960. The Oculus Rift (at current dev specs) is 1280x720 (600% higher than the 3GS, 50% higher than the iPhone 4).

Your comparison is invalid.
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Old 10th September 2012, 09:19     #14
Baxton
 
how good for your eyes is it to have backlit lcd screens up close to your eyes? I thought active light close up could cause eye-strain......or is that a wives-tale?
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Old 10th September 2012, 10:24     #15
Vrtigo
Marginal Poster
 
personally, i dont like the idea of the doom3 bfg implementation of this tech, ie. moving your viewpoint _including_ gun with your head movement. feels cheap, when you could easily implement proper arma/flight sim/race sim style head tracking, which is what really excites me.
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Old 10th September 2012, 10:25     #16
Vrtigo
Marginal Poster
 
Quote:
Originally Posted by Baxton
how good for your eyes is it to have backlit lcd screens up close to your eyes? I thought active light close up could cause eye-strain......or is that a wives-tale?
if youre referring to the story your parents told you about sitting close to the tv, its completely false.
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Old 10th September 2012, 10:33     #17
*seldom
 
Quote:
Originally Posted by Phantom
The iPhone 3GS screen resolution is… 320×480. The iPhone 4 screen resolution is… 640×960. The Oculus Rift (at current dev specs) is 1280x720 (600% higher than the 3GS, 50% higher than the iPhone 4).

Your comparison is invalid.
If you don't understand this simple concept, then just stop posting about it.
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Old 10th September 2012, 11:46     #18
Lightspeed
 
Quote:
Originally Posted by Nothing
So to be any good, it will probably need to be wireless. I could go on about issues it's going to face, but I think you probably all get the idea.
Yeah, Carmack talks about some Intel tech that would serve the wireless function. And of course there are plenty of issues, which is why Palmer really stressed that he didn't want regular punters buying into the dev kit. The intention of the dev kit for developers to identify and address issues.

I mean really, there is no straight conversion from the type of FPS or RTS game we play today to what VR gaming could be. The games we play are largely defined by the interface and this is very new kind of interface for gaming.
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Old 10th September 2012, 11:50     #19
Lightspeed
 
Seems like this could open a market for more gaming peripherals... chuck some kind of positional sensor on a vibrator and you've got a lightsaber. Or a gun shaped controller with various kinds of force feedback and recoil. You wouldn't need to see what you're holding because you would see a representation of it in the VR.
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Old 10th September 2012, 12:34     #20
^BITES^
 
Quote:
Originally Posted by Vrtigo
personally, i dont like the idea of the doom3 bfg implementation of this tech, ie. moving your viewpoint _including_ gun with your head movement. feels cheap, when you could easily implement proper arma/flight sim/race sim style head tracking, which is what really excites me.
Yeah thats where the Track IR mentioned earlier comparision comes in ... that works fine .. eg controlling player view .. not "player aim", even some racing games etc support it and its nice to use .. except the screen not moving bit >.<
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Old 10th September 2012, 13:03     #21
Rince
SLUTS!!!!!!!
 
Quote:
Originally Posted by Phantom
(remember when you could collect cadbury wrappers to play some shit Amiga-driven VR game in a mall 20 years ago? That's pretty much why I'm so fat)
I remember playing that with my flatmate the day of teh 1992? ('93?) Metallica concert - it was some fun shit! Crap grfx, but still LOADS of fun.
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Old 10th September 2012, 13:12     #22
Vrtigo
Marginal Poster
 
really cant wait to see some proper implementations of this tech in games. everyone please post what they find.
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Old 10th September 2012, 18:54     #23
Nahaz
 
The lens's in the Rift distort the image quite severely, you don't get an even distribution of pixels.

I'm happy to use the mouse for aiming and Rift for head look, for now.

Last edited by Nahaz : 10th September 2012 at 18:56.
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Old 10th September 2012, 18:58     #24
Nahaz
 
Quote:
Originally Posted by Rince
I remember playing that with my flatmate the day of teh 1992? ('93?) Metallica concert - it was some fun shit! Crap grfx, but still LOADS of fun.
Was it the dinosaur shooting game? That was at Stages in Auckland for a while.
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Old 10th September 2012, 19:26     #25
cEvin
Love In Vein
 
Quote:
Originally Posted by Phantom
The iPhone 3GS screen resolution is… 320×480. The iPhone 4 screen resolution is… 640×960. The Oculus Rift (at current dev specs) is 1280x720 (600% higher than the 3GS, 50% higher than the iPhone 4).

Your comparison is invalid.
one is viewed at arms length, one is viewed at eyelash length...
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Old 10th September 2012, 19:27     #26
Phantom
May contain nuts
 
Quote:
Originally Posted by *seldom
If you don't understand this simple concept, then just stop posting about it.
Awesome contribution, team-player guy. Thanks for being part of the community.
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Old 10th September 2012, 19:32     #27
Phantom
May contain nuts
 
Quote:
Originally Posted by cEvin
one is viewed at arms length, one is viewed at eyelash length...
Fair point. I still think 720 will be plenty, but obviously more is better when it comes to pixels. Thanks for replying like a non-douche
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Old 11th September 2012, 11:50     #28
?>Superman
 
Devil grin

I love it when people write matter-of-fact statements like "Your comparison is invalid." like they are an authority on the subject, then get owned in the next reply ;D

Makes me feel warm n fuzzy <3 Thx cEv.
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Old 11th September 2012, 13:06     #29
Phantom
May contain nuts
 
Quote:
Originally Posted by ?>Superman
I love it when people write matter-of-fact statements like "Your comparison is invalid." like they are an authority on the subject, then get owned in the next reply ;D

Makes me feel warm n fuzzy <3 Thx cEv.
You must be gutted that didn't happen here then eh :/

Ah well, better luck next time!
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Old 11th September 2012, 14:16     #30
Bent
 
Quote:
Originally Posted by cEvin
one is viewed at arms length, one is viewed at eyelash length...
These are small, those are faaaaar away...
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Old 11th September 2012, 18:08     #31
cEvin
Love In Vein
 
Quote:
Originally Posted by Phantom
Fair point. I still think 720 will be plenty, but obviously more is better when it comes to pixels. Thanks for replying like a non-douche
Yeh you might be right, it's kinda hard to speculate. I'm not personally familiar with any up-close screen tech outside of the nintendo virtual boy

For me the number #1 issue is refresh rate (actually that's a lie, the number #1 issue is latency). If the hardware is good and the price is good then the games will come, so that's less concerning.
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Old 12th September 2012, 00:55     #32
Lightspeed
 
I'd survive with 720p, but I don't see why there wouldn't be a retina version by the 2nd or 3rd release. Frankly it's hard not to speculate.

The gaming potential aside, I'm sure there's got to be a lot of applications of the technology. But if the media are enjoying jabbing at hardcore gamers now, shit's gonna get real if this succeeds and goes mainstream.

I mean... supercomputer processing + ultraspeed internet + VR tech... is there anything that's really missing? It's not hard to envisage people creating VRs that they don't want to leave. Can you imagine the VR version of WoW?
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Old 12th September 2012, 09:11     #33
Pimp-X
Drunken Annoying
Superhero Bastard
 
I can't imagine myself caring less!
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Old 12th September 2012, 13:30     #34
Lightspeed
 
I guess you kind of tip over from not caring back into caring when you're prompted to post about the state of your caring...
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Old 12th September 2012, 13:33     #35
Saladin
Nothing to See Here!
 
Quote:
Originally Posted by Lightspeed
I mean... supercomputer processing + ultraspeed internet + VR tech... is there anything that's really missing? It's not hard to envisage people creating VRs that they don't want to leave. Can you imagine the VR version of WoW?
http://www.readyplayerone.com/
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Old 12th September 2012, 13:46     #36
[BT]Monza
 
It'll take off when/if the porn industry gets behind it. See VHS/Beta and Bluray/HD-DVD.
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Old 12th September 2012, 13:48     #37
p01s0n
 
lol @ anyone in this thread using the term retina to describe a display with a high level of pixel density.

steve lolling from beyond the grave.
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Old 12th September 2012, 14:57     #38
Pimp-X
Drunken Annoying
Superhero Bastard
 
Quote:
Originally Posted by Lightspeed
I guess you kind of tip over from not caring back into caring when you're prompted to post about the state of your caring...
I don't care about what you think.
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Old 12th September 2012, 15:49     #39
Lightspeed
 
But it's important to you that I know that. I get it.
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Old 12th September 2012, 15:54     #40
Lightspeed
 
Quote:
Originally Posted by Saladin
Awesome, thanks!
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