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27th January 2003, 09:49 | #1 |
Jedi Knight
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1.3 Patch Leaked
a link to some info, not the file itself
lol @ this one: - Do not eject the CD-ROM while installing the game. This has resulted in blue screen crashes on some systems. |
27th January 2003, 11:52 | #2 |
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WICKED!
New sounds, models, and/or animations for assault/subgun/.50 cal. guns Assault, Subgun, and Anti-Aircraft damage vs planes REDUCED by 50% Netcode tweaked for better optimization No longer possible to shoot pilots outta planes Several ticket-system changes Reloading time for Scout and Engineer reduced 33% Totally new text chat layout New easy-to-use TK punish/forgive system |
27th January 2003, 12:29 | #3 |
Mad scientist
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YUS
"-Problems with SoundBlaster Live on WinXP and Win2000 systems are solved"
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27th January 2003, 12:33 | #4 |
Mmm... Sacrilicious
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MMmmmmmMMMmm
Bring it. |
27th January 2003, 12:41 | #5 |
Mad scientist
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for the lazy - this lists the bug fixes etc:
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Patch 1.3 ================================================================== *** IMPORTANT INFORMATION FOR SOUNDBLASTER AUDIGY OWNERS *** There are known issues with Audigy cards and this patch. These problems can be avoided by enabling HARDWARE ACCELERATION in the sound options menu. NETWORK/SERVER FIXES -Optimization of server priorities to improve Net Performance -Smoother object movements -Remote Control Improvements *Sending strings instead of ascii. If you start the remoteconsole with -m it will not wait for the server to respond for every key press. -No Lag prediction if soldier is sitting in vehicle. This fixes the problem of pilots getting shot out of the cockpit when in a plane. CLIENT FIXES #Sound improvements and optimizations -New and improved Sounds in 1st person view *Bar 1918 *Thompson *MG42 *Browning -New streamed sound implementation increasing performance and decreasing memory usage. -Problems with SoundBlaster Live on WinXP and Win2000 systems are solved #Graphical Improvements -New and improved fire animations in 1st person view *stg44 *bar1918 *mp18 *mp40 -New and improved models in 1st person view *stg44 *bar1918 #Gameplay tweaks -damage to airplanes from the following has been decreased by 50%: *BAR *StG44 *Thompson *MP40 *AA GUNS -Spreading when walking and shooting increased on *BAR *StG44 -Reloading time on sniper and engineer rifles reduced by 33%. -Rate of ticket decay when a team holds more than half of the command points has been increased on Head-on maps -Rate of ticket decay when Attacker holds all the control points on Assault Maps has been reduced by 40%, leaving a better chance for the defender to retake a CP. -Rate of ticket decay when the defender holds the map reduced by 40% on assault maps. -Attacker / Defender ticket ratio changed slightly to defenders favor on assault maps -When going outside of the map boundaries, soldiers will take 20% of their full health of damage per second (after being warned) #Optimizations. -Decreased Loading times for the game and map changes. -SafeDisk check only when starting game and not when changing maps #AI optimization -Bots are more concerned about close range enemies than long range ones, especially when their current weapon is not suited for long-range -Radio and voice command display now has a 'grayed out' look for commands that the bots do not respond to. #Menu -Message window has been modified and is now separated into three parts: 1) User generated chat (radio and chat text) - 4 rows 2) Game Info (capture control point etc.) - 2 rows 3) Kills (x killed y) - 3 rows The number of lines for each message window can be changed as long as it is at least 1 line and the total amount of lines for all message windows do not exceed 12. These chat windows can be manipulated through new console commands (where 'int' is any number between 1 and 12) chat.setChatMessageSize No. of lines for chat messages display chat.seGameInfoMessageSize No. of lines for game info display chat.setKillMessageSize No. of lines for kills info display chat.setChatHistory Sets the no of lines for all 3 message displays at once chat.chatInfo Returns status on how many lines each message window in using. chat.OldChatListStyle <0 or 1> If set to 1, the the old (v1.2) message window model is used. chat.OldChatListHistory No. of rows used if the old message window model is used -New Ignore input Commands You can ignore radio messages, radio sounds and also ignore specific players using the following commands: chat.ignoreRadioText <0 or 1> If 1, No radio text is printed. chat.ignoreRadioAudio <0 or 1> If 1, No radio sounds are played. chat.setIgnoreRadioAudioAndText <0 or 1> If 1, both radio sounds and radio text is supressed chat.getIgnoreRadioAudioAndText Prints status for these settings chat.addToIgnoreList Ignores a specific user's chatting. chat.removeFromIgnoreList Stop ignoring a specific user's chatting chat.ignoreList Returns the list of ignored players NOTE: you can find a user's ID by using the 'game.listPlayers' command in the console -Implemented TK Forgive and Punishment system. By default, players have to wait 1 extra spawn wave for every TK they commit and when they have made 5 TK's that are not forgiven they will get kicked from the server. By default, the server is in punish mode. There are 2 modes: 1) If you are killed by a teammate, you can forgive the killer. The forgive options expires when you die again (auto-punish) 2) If you are killed by a teammate, you can punish the killer. The punish options expires when you die again. (auto-forgive) Admin Console Commands: admin.spawnDelayPenaltyForTK The number of extra spawn waves applied (1.0 = wait 1 spawn wave, 1.5 = wait 1.5 spawn wave.. and so on) admin.banPlayerOnTKKick <0 or 1> When set to 1, players are also banned when kicked for TK admin.nrOrTKToKick The number of punished TK's before being kicked admin.tkPunishMode <0 or 1> 0 : Punish Mode - Players are punished by default, until the victim forgives the TK 1 : Forgive Mode - Players are forgiven by default, until the victim punishes the TK Client Console Commands: game.TKPunish Punish a TK (works only in Forgive Mode). game.TKForgive Forgive a TK (works only in Punish Mode). -Vote announcement has new text color and icon. -Possibility to tag specific players as a 'buddy' and make them more visible in the minimap Client Console Commands: game.addPlayerToBuddyList Add a user with to the buddy list game.removePlayerFromBuddyList Removes a user from the buddy list game.buddyList Prints a list of your current buddies. #Rendering optimization -You can disable tri-linear filtering by adding the line "renderer.useTrilinearFiltering 0" to your Settings/VideoDefault.con -SiS Xabre support -Stripping and vertex-cache optimizing terrain patches. Increases performance for vertex cache enabled T&L cards that are vertex transform bound in BF. I.e. it reduces slowdown somewhat when lots of objects are displayed on screen. -Optimization of the font writer, decreasing memory usage. -Possibility to add lightmaps on ships and boats which can highly increase the visual effect. FREEBIE -New Map: Coral Sea A cool Carrier war map on the sea and in the air. Last edited by Ba'alzaman : 27th January 2003 at 12:43. |
27th January 2003, 13:53 | #6 |
Mmm... Sacrilicious
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Rate of ticket decay when the defender holds the map reduced by
40% on assault maps. Ok, this is arse. Have you seen how slow they tick down if you're allies on BotB?? It's so fucking slow - especially compared with the Axis tick-down. |
27th January 2003, 13:54 | #7 |
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1.3 looks bloody great .... along with RtR.. should be bloody rocking
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27th January 2003, 14:25 | #8 |
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i like the method of dealing with TK'ers - wait 1 spawn round for every TK... if set to 20 secs then u could be waiting a while
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27th January 2003, 14:27 | #9 |
Mmm... Sacrilicious
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That's for any unforgiven TK... So here's hoping people realise it was accidental :/ Or rather, perhaps it should be set up in forgive mode by default. That might be the go.
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27th January 2003, 15:16 | #10 |
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Mmm, AA fire reduced by %50. That could make Coral Sea a lot more interesting.
Lightmaps on ships. Ooo, they could look nice. And reducing the chances of the pilot getting shot is good. Don't forget, this is a _leaked_ patch, and an old one at that. It was released by mistake by EA Taiwan. The developers have already said that there are several things in it that have already been changed. |
27th January 2003, 15:56 | #11 |
Mad scientist
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i'm just pleased about the sb live! fixes
the rest looks pretty nice too...wonder what else they have yet to fix? |
27th January 2003, 15:57 | #12 |
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Has anyone downloaded it and seen any improvements? And this sblive! fix, will it mean I get to finally play with surround sound or is that something fucked locally? :P
I don't want to download it because I don't want to spoil the greatness when the proper one comes out :P |
27th January 2003, 16:13 | #13 |
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lol
what is wrong with the sblive anyway? seems to work fine on my sblive 5.1 ? oh well cant hurt i suppose |
27th January 2003, 16:16 | #14 |
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im sooo hanging out for RTR, those 6 new maps look gorgeous both in graphics and gameplay :D
and im not even sick of the old ones yet gggg bf!(#!*( gg dice! |
27th January 2003, 16:18 | #15 | |
Jedi Knight
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Quote:
seb just exploded |
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27th January 2003, 16:20 | #16 |
Mad scientist
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hehe I plan on getting RtR with my free game voucher I got for reaching the BF1942 final at equinox
except I've gotta redeem it at harvey norman and there is none in rotorua... [typos] Last edited by Ba'alzaman : 27th January 2003 at 16:24. |
27th January 2003, 16:20 | #17 | |
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27th January 2003, 17:00 | #18 | |
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takes ages to win as allies even when holding all points.. stupid |
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27th January 2003, 17:55 | #19 |
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Dice can have my babies.
Mmmmmm. |
27th January 2003, 19:01 | #20 |
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i like the sound of this
"...creases performance for vertex cache enabled T&L cards that are vertex transform bound in BF. I.e. it reduces slowdown somewhat when lots of objects are displayed on screen..." Is that for GeForce 3/4 Cards? |
27th January 2003, 19:19 | #21 | |
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27th January 2003, 19:29 | #22 |
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i hope they fix the kataysha bug too ie invisible missiles
theres also a bug where if you start firing in the middle of a reload, it will continue with the reload anim but you are actually firing...hopefyll the beta testers picked this up |
27th January 2003, 20:40 | #23 |
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I hope they fix the typing bug, that realllllly annoys me!
you don't have time in a battle to sit round waiting for each letter to show up on screen |
27th January 2003, 21:04 | #24 | |
Jedi Knight
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Quote:
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27th January 2003, 21:11 | #25 |
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The type bug fucks me off, but I can live with it.. what I CAN'T live with is the fucking message spam. That's just plain fucking gay. I'm trying to ask shit and tell people where to take me etc and 42817421 minutes later they actually get my message but infact don't get to see it because 4563 other messages come at the same time flooding it off.
GR RRRRRRRRRR |
28th January 2003, 00:11 | #26 | |
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maybe if one of us are going anywhere near a harvey norman after its come out we can hook each other up? |
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28th January 2003, 01:45 | #27 |
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Easy Ba'al. Place your order with me or someone else you know in Auckland, mail your voucher, courier or post the game back down.
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28th January 2003, 04:19 | #28 |
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I take back all the bad things I said about dice
their product may have been defective to start with but they are really working hard to make it all it can be good on them |
28th January 2003, 09:10 | #29 | |
Mad scientist
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28th January 2003, 14:44 | #30 |
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6th February AFAIK
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28th January 2003, 14:47 | #31 |
Mad scientist
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cool. that also means btw that the 1.3 patch should be sometime between now and then ... (soon!)
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28th January 2003, 14:55 | #32 |
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That 6th of Feb is the release date in the US, isn't it? If it is, then it usually takes a couple more days for _legit_ products to percolate down here.
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28th January 2003, 15:00 | #33 |
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shops will be closed on the 6th ????
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28th January 2003, 15:14 | #34 |
Mad scientist
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might ring em and find out when exactly they will have it in store
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28th January 2003, 15:29 | #35 |
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stores closed on the 6th what ya mean?
Well all the signs in the shops say 'pre order Battlefield1942 road to rome before 6th of feb' so maybe it will also be released here on that date? i dunno |
28th January 2003, 16:06 | #36 |
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feb 6th is waitangi day..
My preorder says the 6th, I hope it comes the day before.. that'd really top it off.. feb 5th's my birthday, it'd be the best bday present ever ! :D |
28th January 2003, 16:20 | #37 |
User Awaiting Email Confirmation
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1.6 Alpha release on cd <-
willing to sell for $12.35 a piece .. .. ok im kidding |
28th January 2003, 16:22 | #38 | |
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BS HAX! |
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28th January 2003, 16:25 | #39 | |
Mad scientist
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28th January 2003, 16:35 | #40 |
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oh yeah forgot about the 6th :/ wee a holiday from school \o/
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