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Old 6th July 2007, 17:46     #1
Caesar
 
Warhammer online to have Collision detection

Haven't completey made my mind up about this game yet but a lot of our guild is very keen to move to it when its out.

One of the guys posted this bit he found.
This could make it quite interesting.

Quote:
Yes you can attack while on the move (we have seen a few examples of this in action) but the thing you need to remember is that unlike other MMO’s WAR has "Collision Detection" for members of the opposing faction (You can still run through players in your faction). What this means is that if you charge at someone you wont run straight through them but you will come to a complete stop, this will make the role of Tanks more important and bottlenecks on the map vital to hold.

I sketched up a quick diagram to explain how this feature might work:


Quote:
So in this scenario the tanks wont be moving around (they will hold the gate) the healers will be assisting with ranged dps and throwing in the odd heal every now and then (unlike other MMO’s (ie WoW) don’t expect to have dedicated healers) and ranged dps will assist from the tops of the hills.
http://www.war-rvr.net/index.php?opt...3&topic=1445.0
^^ this url is currently down.

C
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Old 6th July 2007, 18:10     #2
ZoSo
 
Could have some hilarious outcomes and make it interesting.
Prob is I bet it'll be shit for us NZ'rs.
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Old 6th July 2007, 18:52     #3
xin
 
Quote:
Originally Posted by ZoSo
Could have some hilarious outcomes and make it interesting.
Prob is I bet it'll be shit for us NZ'rs.
The entire of new zealand will get banned for glitching through tank walls.
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Old 6th July 2007, 19:36     #4
Saladin
Nothing to See Here!
 
I remember people in DAOC clamoring for this for years - should be interesting.

Age of Conan's supposed to have it in as well.
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Old 6th July 2007, 20:03     #5
Noodle
 
I wonder where you got your source of info from Py, errr I mean C.
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Old 6th July 2007, 20:55     #6
A Corpse
talkative lurker
 
Queue the impregnable defense.... 3 tanks, a hundred healers.
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Old 7th July 2007, 10:23     #7
Raptor
 
great

Last edited by Raptor : 7th July 2007 at 10:27.
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Old 7th July 2007, 12:19     #8
pk_wasp
 
Maybe they'll have Asia Pacific servers in Australia so it'll be "lag free" for this sort of thing

doubt it though.
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Old 7th July 2007, 13:16     #9
Saladin
Nothing to See Here!
 
Quote:
Originally Posted by A Corpse
Queue the impregnable defense.... 3 tanks, a hundred healers.
Queue the stealthers climbing the walls and having a field day
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Old 7th July 2007, 19:37     #10
MadLep
 
Guild Wars.
Already done. Years ago.

Just cause WOW doesn't do it, doesn't mean that their idea is brand new.
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Old 7th July 2007, 19:58     #11
Draco T Bastard
 
Quote:
Originally Posted by Saladin
Queue the stealthers climbing the walls and having a field day
Queue the hundred healers dealing with the stealthers (Warhammer healers deal damage just as well as any other class)


PS. I doubt if I'll ever play this game. It's got some nice features but the overall just doesn't do anything for me.
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Old 8th July 2007, 14:19     #12
Noodle
 
Mythic have said there will be no form of stealth in Warhammer. Guessing they have learnt from previous griefing encounters?
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To subdue the enemy without fighting is the acme of skill.
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Old 8th July 2007, 14:30     #13
Cyberbob
 
Quote:
Originally Posted by MadLep
Guild Wars.
Already done. Years ago.

Just cause WOW doesn't do it, doesn't mean that their idea is brand new.
QFT.
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Old 8th July 2007, 19:32     #14
orpheus
Jedi Knight
 
who said it was a brand new idea ?
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Old 9th July 2007, 08:13     #15
blur^
 
worked quite well in shadowbane

ud get your two tanks on the doors of a building and summon in your raid behind them
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Old 9th July 2007, 16:45     #16
sidbo
Raptus regaliter
 
It needs to apply to your own faction for maximum entertainment/griefing purposes imo.
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Old 9th July 2007, 19:49     #17
orpheus
Jedi Knight
 
Quote:
Originally Posted by sidbo
It needs to apply to your own faction for maximum entertainment/griefing purposes imo.
lol
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Old 9th July 2007, 20:43     #18
Logik
Mate, feed, kill, repeat
 
Hehe, reminds me of WoW at Xmas time with those snowballs that had a knockback effect. Endless hours of fun on the Alliance base's bridge in AV.
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Old 9th July 2007, 20:44     #19
Cyberbob
 
Quote:
Originally Posted by Logik
Hehe, reminds me of WoW at Xmas time with those snowballs that had a knockback effect. Endless hours of fun on the Alliance base's bridge in AV.
Throwing one at your MT during rag attempts = lol
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Old 9th July 2007, 23:34     #20
[BT]MikeMan
 
Quote:
Originally Posted by Cyberbob
Throwing one at your MT during rag attempts = lol
Bet Sid loved that
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Old 11th July 2007, 12:41     #21
Saladin
Nothing to See Here!
 
Every time I read about an exciting PvP feature in WAR I still feel a little sad that they're going the instanced route
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Old 11th July 2007, 16:22     #22
Caesar
 
Quote:
Originally Posted by Saladin
Every time I read about an exciting PvP feature in WAR I still feel a little sad that they're going the instanced route
Do you mean as in NO instances/dungeons?

Surely not.

C
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Old 11th July 2007, 16:41     #23
Baal
 
Quote:
Originally Posted by MadLep
Guild Wars.
Already done. Years ago.

Just cause WOW doesn't do it, doesn't mean that their idea is brand new.
Everquest.
Already done. Years ago.

Just cause Guild Wars does it, doesn't mean that their idea is brand new.

(Wait for a train, park your troll/ogre in a chokepoint in a dungeon (no instancing in EQ) watch and LOL as everyone fleeing from the mobs encounters your mobile roadblock).
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Old 11th July 2007, 16:44     #24
Saladin
Nothing to See Here!
 
Quote:
Originally Posted by Caesar
Do you mean as in NO instances/dungeons?

Surely not.

C
I don't mind instanced dungeons so much. I don't like the idea of instanced RvR.
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Old 12th July 2007, 03:07     #25
Caesar
 
Quote:
Originally Posted by Saladin
I don't mind instanced dungeons so much. I don't like the idea of instanced RvR.
Ahhh ok I'm assuming RvR is Race vs Race?

Explain to me what they are.. or are not doing in WH thats different?
I'm not quite picking it up....

C
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Old 12th July 2007, 09:40     #26
A Corpse
talkative lurker
 
RvR = Realm Vs Realm. PvP on a bigger scale.

DAoC was Mythic's previous MMO, where the only instanced content was PvE (And in fact, for a long time there was no instanced anything).

If all you've ever played is WoW then instanced PvP won't be a surprise, but capped numbers, set groups, taking one of a THOUSAND identical objectives, it just makes it all meaningless.

There's nothing quite like holding off a force twice your number by a gritty hour-long keep defense with reinforcements swarming in from all over. WAR's most important objectives will be instanced. Hence, all PvP of note will be instanced.
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Old 12th July 2007, 10:02     #27
Saladin
Nothing to See Here!
 
Yeah. what A Corpse said - plus instancing and forced balanced sides means waiting in a queue to PvP.
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Old 12th July 2007, 16:21     #28
Caesar
 
Quote:
Originally Posted by A Corpse
RvR = Realm Vs Realm. PvP on a bigger scale.

DAoC was Mythic's previous MMO, where the only instanced content was PvE (And in fact, for a long time there was no instanced anything).

If all you've ever played is WoW then instanced PvP won't be a surprise, but capped numbers, set groups, taking one of a THOUSAND identical objectives, it just makes it all meaningless.

There's nothing quite like holding off a force twice your number by a gritty hour-long keep defense with reinforcements swarming in from all over. WAR's most important objectives will be instanced. Hence, all PvP of note will be instanced.
Ah ok, cheers.

My initial objection to jumping to WH when its out is PvP.
So are you telling me that pvp in WH is completely and ONLY instancing?

IE so questing out in the general world will be fine or like wow will that depend on the zones.
I haven't looked into WH at all so I don't know.

C
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Old 12th July 2007, 17:07     #29
ZoSo
 
I don't see how they can get away with non instanced RvR unless they have some amazing new code, even Carmack would be proud of.
WoW/WH aren't exactly DAoC, graphically.
If you rolled back to the old TM <-> South Shore, pre-battleground battles, on current WoW code, it would still choke.
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Old 12th July 2007, 17:26     #30
A Corpse
talkative lurker
 
Nah it's not only instanced.

There's instanced and world objectives, but the instanced ones weigh more heavily to the goals required to assaulting the enemy capital. It's possible to achieve that without taking any world RvR objectives.

Since the major objectives are instanced, and the rewards are greater as a result, world PvP will only be for the soloers and griefers.

Above comment may contain more than a small amount of pessimism. Do not exceed recommended dosage. See your medical professional if desire to play W.A.R. persists.
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Old 12th July 2007, 20:34     #31
drac0s
 
daoc died for me could be blamed on lack of pvp instance. I played albion on palomides and was most popular team so pvp consisted of 100 albions vs 20 hib/mid guys just a big massive fucking zerg that wiped floor with them in 2secs pretty boring. think most of the nz'ers who played were midguard on that realm.

Even though I used to duo for 99% of the time it ended up everyone basically had to travel in a pack and it just become more numbers win.

Loved daoc small encounter pvp, 2-8 per side sorta numbers were fun fights that could last for quite a while back and forth sorta thing.

edit: i guess one thing warhammer will have over daoc is you'll know pretty early on realm numbers since pvp from outset. I think you basically solo'd to lvl50 in daoc and then started pvp and found out ohh fuck we have 10* thier number
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Old 12th July 2007, 21:42     #32
Draco T Bastard
 
Quote:
Originally Posted by drac0s
I think you basically solo'd to lvl50 in daoc and then started pvp and found out ohh fuck we have 10* thier number
Sounds a lot like some of the PvP realms in WoW. Join server, level for a bit, find out that the other side has 10x more/less, get sick of being ganked/having no one to gank, leave realm. The ones that do stay are the ones that have their uber-1337 phatl00ts and are probably on the forums QQing for Blizzard to 'fix' the realm but also telling them not to do a realm merge.
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Old 13th July 2007, 08:58     #33
Baal
 
Quote:
Originally Posted by ZoSo
If you rolled back to the old TM <-> South Shore, pre-battleground battles, on current WoW code, it would still choke.
I miss that kind of PvP. Pointless and fun.
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Old 13th July 2007, 15:43     #34
Draco T Bastard
 
Quote:
Originally Posted by Baal
I miss that kind of PvP. Pointless and fun.
QFT

Back when I had toons on Eonar I had my HS set to Ashenvale because it would get attacked by horde pretty much every day. Just can't be bothered with BGS - they're pointless and not fun.
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Old 13th July 2007, 18:06     #35
Mabd
 
Devil grin

I agree they're more or less pointless, but I disagree that they are not fun.

I have plenty of fun on AB or EotS.

Fun is subjective. Just because you are jaded now doesn't mean all are.
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Old 16th July 2007, 10:54     #36
Waldo
Pornstar
 
instances are there for people who dont have much time to wander around....I always preferred roaming pvp aka Emain from daoc days......theres a simple solution to instances really...if you dont like them, dont use them.
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Old 16th July 2007, 11:25     #37
BadNova
 
Quote:
Originally Posted by Caesar
I'm gonna roll a rogue!
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Old 16th July 2007, 17:03     #38
Waldo
Pornstar
 
Quote:
Originally Posted by BadNova
I'm gonna roll a rogue!

not in warhammer your not
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Old 24th July 2007, 17:47     #39
Saladin
Nothing to See Here!
 
I do like this comment I read somewhere

Quote:
How taunt works in WAR is, the tank will taunt a target and for 30 seconds ( currently ) the target will do -50% less damage to everyone but the tank.
Now that sounds handy..

Though other comments I've read also imply that that diagram above will not work too well, as the healers have to be up and hitting people in order to be able to heal.
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Old 24th July 2007, 23:40     #40
Ard Righ
 
I'm just curious how they are dealing with healing at all, given the lack of a dedicated healer.

Are all the characters expected to carry 'mega ultra pots of healing' ? Or some form of bandaging system ?

Has anyone seen this explained anywhere ?
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