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Old 9th September 2012, 16:24     #3761
Rince
SLUTS!!!!!!!
 
still trying to remember everything - but what are the now-must-have mods people use? Is rei's still the best mini-map? And I used to have a mod that if you highlighted a material while on a crafting table it would show you the recipe (and if you were missing anything)... can't remember its name though
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Old 9th September 2012, 16:28     #3762
Rince
SLUTS!!!!!!!
 
oh yeah - and texture packs
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Old 9th September 2012, 21:57     #3763
Chocobunnygirl
 
Cheesy grin

Quote:
Originally Posted by crocos
Is this the 3-layer wheat farm you're talking about? That works really well.
The 3 layer wheat farm is Waldo's creation
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Old 10th September 2012, 10:57     #3764
Waldo
Pornstar
 
I was gonna go to 12 layers, but I think that would look a bit odd.
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Old 10th September 2012, 23:52     #3765
A Corpse
talkative lurker
 
I now have 3 double chests full of brick blocks. That's a bit over 10,000. Might go some way to providing for the railway bridge?

Also got sick of the rain again and built Danny Devito. It's smaller but it's still sexist. (Glass ceiling over my tower).
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Old 11th September 2012, 14:28     #3766
Spink
 
I'm addicted to watching hunger games style minecraft videos, I wish I could get into something like that just for a laugh with some mates but it seems like the best you can hope for in terms of pickup gameplay is a pay2win server :/
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Old 11th September 2012, 17:55     #3767
crocos
 
Quote:
Originally Posted by A Corpse
I now have 3 double chests full of brick blocks. That's a bit over 10,000. Might go some way to providing for the railway bridge?

Also got sick of the rain again and built Danny Devito. It's smaller but it's still sexist. (Glass ceiling over my tower).
For actual work I recommend we mainly use stone-brick slabs - that way we can make things stretch further (eg, just using top-slabs for road & rail surface). Keep them stored as stone-brick though, as that allows stairs etc to be created & takes half as many chests.
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Old 11th September 2012, 21:34     #3768
ChocoFish
 
Hey who built the jungle bridge to Aleina place? That's pretty cool
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Old 11th September 2012, 21:54     #3769
crocos
 
At a guess? Aleina did, as it looks like it started there.
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Old 11th September 2012, 23:56     #3770
Sliode
 
Hey Cowboy, or Kaskade!

Or do you prefer to be called CowboySan and KaskadeNZ?

A couple of the old-schoolers from WMS have asked about being whitelisted, as well as a couple of other friends. They're all skilled Minecrafters, and all decent respectful players:

XarNZ
teebeenz
Freddy72NZ
Jasen1

Would you be able to add them when you get the chance?

Also, my home bed went missing a week or so ago, which I found out when I appeared back at spawn after getting killed. I checked the log and found:

09-01 11:09:32 ShadySituation destroyed bed block

So that guy might be up to mischief. Do you know if he's a good player or not?

Thanks in advance guys! This server is great fun : )
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Old 12th September 2012, 10:17     #3771
Cowboy
 
kaskade doesn't read NZG fyi.

Have added them to the whitelist. If I'm away, post whitelist adds up to the Orcon forums. That way kas or jimmy can also do it.

If the greifing continues then I'll look at it. Probably just a noob that tried to sleep in it and broke it instead. Be a bit harsh to insta-ban for a minor event. If it happens again let me know.
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Old 12th September 2012, 15:56     #3772
Waldo
Pornstar
 
Quote:
Originally Posted by Cowboy
kaskade doesn't read NZG fyi.

Have added them to the whitelist. If I'm away, post whitelist adds up to the Orcon forums. That way kas or jimmy can also do it.

If the greifing continues then I'll look at it. Probably just a noob that tried to sleep in it and broke it instead. Be a bit harsh to insta-ban for a minor event. If it happens again let me know.
I heard he tied him to the bed and the only way out was to break it...
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Old 12th September 2012, 16:32     #3773
crocos
 
Heh. Didn't know you were into that stuff Sliode
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Old 12th September 2012, 16:44     #3774
Cowboy
 
Quote:
Originally Posted by Waldo
I heard he tied him to the bed and the only way out was to break it...
If that continues to happen then I most certainly don't want to know :P
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Old 14th September 2012, 04:46     #3775
Sliode
 
It's not what it looks like, I swear!

On another note though Cowboy, I've had more trouble of the destructive kind. All the windows of my mining fort were destroyed, with the following log entry:

09-06 15:12:51 PIMPSMOOTH destroyed thin glass

Now, I have no right to complain about anything on a free server, but I would like to ask the question: What is the point in having a whitelist if there is no kind of barrier for entry? Especially in light of what happened with that Nefario character. I don't understand why he wasn't banned as soon as the TNT incident was revealed. His behaviour was entirely inexcusable.

At any rate, in relation to my current problem, it takes willful intent to destroy every window of a construction, so unless you know PIMPSMOOTH personally, and he's previously been a constructive and friendly player who was just having a bad day, could you please blacklist him? I'm getting a little fed up with having to deal with these incidents : (

All the other folks on this server are such a good bunch that it seems a shame to let people like these guys ruin our fun.
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Old 14th September 2012, 05:17     #3776
Sliode
 
Hey Cowboy,

PIMPSMOOTH has also dug through the wall beside the private door at the bottom of my mine, and just generally damaged the place.

He's clearly breaking other people's stuff on purpose. I'll leave it up to your judgement.
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Old 14th September 2012, 09:06     #3777
Chocobunnygirl
 
Cunning

Quote:
Originally Posted by Sliode
Hey Cowboy,

PIMPSMOOTH has also dug through the wall beside the private door at the bottom of my mine, and just generally damaged the place.

He's clearly breaking other people's stuff on purpose. I'll leave it up to your judgement.
Oh Sliode, that's very bad they are targeting your settlement. Just have to say we Chocos had a nosy at yr place 2 or 3 wks ago on route searching for pigs; and it's pretty fort-like! Never heard of those losers and if someone does ruin things purposely kick their butts of the whitelist.
Geez the whole idea we established out here was to avoid morons having cheap Destruction thrills
If we have a rail to here from spawn point, this could entice more morons out here...
Our suggestion is to have an encased obsidian portal in the nether world with a vault (nz game) only door access?
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Old 14th September 2012, 10:20     #3778
Cowboy
 
Ok, he's banned. The whitelist was actually put into place to stop a griefing clan that got our IP Address. We had loads of people join the server with the only intent to grief.
At least with the whitelist it means they have to sign up for a forum account and ask to be added. Most of them don't bother. I can roll back any damage anyway so it's not much of a problem. Don't want to make it too hard for people to join as then no one bothers.

Let me, kas or jimmy know when you're both on and we can roll back the damage.

Also we kind of know nefario and has been a trusted member for quite some time. Guess he just got bored of minecraft and decided to be a dick. He lost his (limited) mod powers and got a warning. Next time is a ban. We gave him a second chance.
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Old 15th September 2012, 17:18     #3779
A Corpse
talkative lurker
 
Hey Cowboy, the pick trick doesn't work for me in the End, and we had some vandalism there inc glowstone, glass and an ender chest destroyed. Can you make it so we can check? Even Kas couldn't do it I think.

Thanks.
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Old 15th September 2012, 23:06     #3780
ChocoFish
 
Ok, so here goes my proposal for the mob trap and bridge, just a basic plan. Anything I've done here can be modified. I don't really care to much, you don't even have to use it if you want. Just putting forward my idea's

So I've based this off what some of people have built in the past. Where I have outlined 'trap' is just where I imagined how high the mob trap will be. I wasn't to sure If the trap would be above the player so I added a second line.


Here I imagine the rail going straight through the middle of the buildings over the bridge. Maybe it could be an NPC village maybe? I'm not sure how you would stop them from escaping where the track would begin and end
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Old 15th September 2012, 23:23     #3781
ChocoFish
 




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Old 17th September 2012, 03:57     #3782
Sliode
 
Hey guys,

I just wanted to make a post to compliment ChocoFish on the intricate high-quality of his trap diagrams : ) Beautiful work!
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Old 17th September 2012, 04:18     #3783
Chocobunnygirl
 
Lightbulb

Gonna be in Auckland prob without Internet unless free wifi until fri. But keen to get the mob trap rail thing going or rolling...

Things to confirm/summarize up:

A) Exact starting point of rail? ( around this area I'll or someone drop some vault chests for rail materials- mainly stone at this point)
B) Main rail material? Cobblestone or Stone?
C) 2/3 or 3/4 of the rail will be straight plain rail with archways below rail (or whatever happens?) you could post up your archway design?
D) Someone or chocofish can start off the arch bridge design then it can be repeated by anyone who has time and resources?
E) 1/3 or 1/4 near mob trap/viewing tower will have buildings with villagers with the rail going in between? Everyone could build their own buildings but be given a plot?
F) Maybe we can use your clay bricks A_Corpse for the pathway around the mob trap? The mob trap could have nice garden areas surrounding (designs?)
G) Whoever has the expertise to build internal mob trap can team lead and with group building I'm sure wont take long. Chocofish can help whoever group build with the exterior design of mob trap...
H) Main mob trap material(s)?
I) Thinking the mob trap will extend bout 3/4 up with view tower 1/4 and at the top?

Thoughts and input please?
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Old 17th September 2012, 08:15     #3784
Sliode
 
Hi guys,

ChocoBunnyGirl has some good questions. Though I don't know much about the answers to thos questions, I have a few things to add:

We can construct the functional parts of the bridge and the trap before we construct the aesthetic parts (such as the support pillars and arches of the bridge, and facade of the trap).

All we need to figure out to get things underway are:

1) The material from which the bridge will be constructed. This decision is best left to someone like Cowcaddens or ChocoFish, who seem to have the most interesting ideas about bridge aesthetics.

2) The starting point of the bridge, as it will follow a perfect diagonal right up to the trap, and from the trap to the NZGames village, the route will be largely diagonal followed by a small orthogonal run.

3) The height above the water (I'd prefer this to be fairly low for safety (in case you fall off and need to get back up) and aesthetic purposes. My studies have indicated that a minimum clearance of three metres between the water surface and the rail is sufficient to avoid detonating swimming creepers. In order to leave room for the arches, while still remaining comparitively low, a clearance of five metres would be a good compromise:
__________________________________

_,,_,,_,,_,,_,,_,,_,,_,,_ <-- rail
[ ][ ][ ][ ][ ][ ][ ][ ][ ] <-- bridge blocks
/\
4 metres clearance (5 metres including the bridge blocks)
|
\/
{ }{ }{ }{ }{ }{ }{ }{ <-- water

___________________________________

4) In terms of the starting point from the spawn end, I'd favour the tip of the peninsula to the right of Laura the Lovely's Castle, with a land-based bridge leading to it from the spawn point.

I should add that I strongly recommend diagonal rail (in spite of the problem of needing straight powered rails), as diagonal travel is about 1.4 times faster than the equivalent straight travel. We need 1 booster every 52 blocks, according to:

http://www.minecraftwiki.net/wiki/Po...il#Optimal_Use

What are your thoughts?
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Old 17th September 2012, 08:59     #3785
Chocobunnygirl
 
The pouring rain kept me awake hence middle of the night writing.

Anyways totally agree -work out what works best and do the mechanics and functional parts of rail and mob trap.

What do you mean Sliode by metres above water does it = blocks?
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Old 17th September 2012, 09:00     #3786
A Corpse
talkative lurker
 
I'm up to nearly 6 double chests of brick btw.

I figured that anyone who was travelling for speed would take the nether route. The bridge would be the scenic route for anyone not in a hurry.
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Old 17th September 2012, 09:51     #3787
Rince
SLUTS!!!!!!!
 
Quote:
Originally Posted by Chocobunnygirl
C) 2/3 or 3/4 of the rail will be straight plain rail with archways below rail (or whatever happens?) you could post up your archway design?
I tried to do arch designs for my aqueduct back on the old server...
I used stone slabs
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Old 17th September 2012, 10:04     #3788
Waldo
Pornstar
 
Quote:
Originally Posted by Rince
I tried to do arch designs for my aqueduct back on the old server...
I used stone slabs
I think upside down stairs are the easiest now.

borderlands 2 out this week, might not be on much lol.
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Old 17th September 2012, 10:18     #3789
Waldo
Pornstar
 
hey corpsie, think this might have been your issue on the last map?
http://www.youtube.com/watch?v=Expr2FZuqZ4&feature=plcp
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Old 17th September 2012, 11:47     #3790
A Corpse
talkative lurker
 
Could be, but just try building a 20-block high pillar without ragequitting now.
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Old 17th September 2012, 11:50     #3791
Waldo
Pornstar
 
that shit pisses me off something cronic. ARGH!!!!!!!!!!!!!!!!!!!!!!!
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Old 17th September 2012, 12:20     #3792
A Corpse
talkative lurker
 
In regards to the bridge/causeway, we can make emergency ladders on every second or third one so people don't vandalise things or build dirt steps to get back on it if they fall off or decide to have a look when boating past.
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Old 17th September 2012, 13:43     #3793
*seldom
 
Exclamation

Quote:
Originally Posted by A Corpse
In regards to the bridge/causeway, we can make emergency ladders on every second or third one so people don't vandalise things or build dirt steps to get back on it if they fall off or decide to have a look when boating past.
Indeed. There should be starlings around (at least some of) the supports anyway, for people to climb up on to, and these can have ladders or staircases.
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Old 17th September 2012, 14:07     #3794
ChocoFish
 
Quote:
Originally Posted by Waldo
if we put it in the middle of a ocean shouldnt be much activity unless someone is there anyway.
Quote:
Originally Posted by A Corpse
Could put a nether portal in the lobby. Nice and tidy.

edit: although a fancy arched dual railway line would be quite a cool project.
Quote:
Originally Posted by seldom
I agree. Ample opportunity for London Bridge style amenities along the way as well.
Quote:
Originally Posted by A Corpse
Design a nice arch for a railway bridge.
Quote:
Originally Posted by crocos
For actual work I recommend we mainly use stone-brick slabs - that way we can make things stretch further (eg, just using top-slabs for road & rail surface). Keep them stored as stone-brick though, as that allows stairs etc to be created & takes half as many chests.
Quote:
Originally Posted by A Corpse
Diagonal rail always seems so messy to me, with the straight sections for power. Has that been fixed? If not, should we do a rail straight out to sea then due north/south from the trap loc?
Quote:
Originally Posted by Sliode
2) The starting point of the bridge, as it will follow a perfect diagonal right up to the trap, and from the trap to the NZGames village, the route will be largely diagonal followed by a small orthogonal run.

3) The height above the water (I'd prefer this to be fairly low for safety (in case you fall off and need to get back up) and aesthetic purposes. My studies have indicated that a minimum clearance of three metres between the water surface and the rail is sufficient to avoid detonating swimming creepers. In order to leave room for the arches, while still remaining comparitively low, a clearance of five metres would be a good compromise:
Quote:
Originally Posted by A Corpse
In regards to the bridge/causeway, we can make emergency ladders on every second or third one so people don't vandalise things or build dirt steps to get back on it if they fall off or decide to have a look when boating past.
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Old 17th September 2012, 15:06     #3795
Waldo
Pornstar
 
I do like this central tower idea sorrounded by a city...for want of a better description, what dimensions we looking at for the tower? 30x30 ..or more 60 x 60 ?
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Old 17th September 2012, 15:59     #3796
Juggalo5t
 
Hi this is Aleina. (For some reason I couldn't register). I see a spot for the trap will be kind of out from my place. It seems like it might be quite difficult to build a road diagonally. I don't mind if a road is made straight out from my east gate Or it could go straight out from the end of the jungle peninsular that is north of the nzgames settlement. There is already the jungle path that i made that could service the start of it.
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Old 17th September 2012, 16:24     #3797
Waldo
Pornstar
 
whatever we decide, I say we stick to old faithful for the levels 22-32 above the player, nice and quick to do. eg this




and for lvls above this, switch to this, or the piston design, I think this design is better , doesnt need reset, and can wire it to turn it off if the water updates cause server lag.

mob spawns, activates pad, lets water flow pushes them off.



its 5 blocks high stackable, ive made this one with sticky pistons, i think ive seen it with normal ones, so I assume they have fixed the normal piston light leaking bug.
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Old 17th September 2012, 17:13     #3798
A Corpse
talkative lurker
 
You can cause/stop water flows with dispensers now. Also, doesn't flowing water stop on pressure plates? Or is it flowing at head height over that arrangement? o.O

edit: Why the different systems for over level 32?
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Last edited by A Corpse : 17th September 2012 at 17:15.
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Old 17th September 2012, 17:18     #3799
Waldo
Pornstar
 
Quote:
Originally Posted by A Corpse
You can cause/stop water flows with dispensers now. Also, doesn't flowing water stop on pressure plates? Or is it flowing at head height over that arrangement? o.O

edit: Why the different systems for over level 32?
water dispensers disperse/suck water with an on signal, requires annoying wiring to do that , this way the water stays on until the mob is out. and yes, water is at head height as the plate acts like a sign.

32 blocks from the player, the mobs spawns, walks 1-2 steps then doesnt move again. hence the water.
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Old 17th September 2012, 18:10     #3800
crocos
 
Diagonal road/rail: I don't like this idea if we're going to be building buildings off & over it, much cleaner to build against a horizontal or vertical. Arches & supports in the bridge are also easier to build.

Then again, diagonal rail is quicker in transit than square, and it could challenge the ol' creative juices a bit.
____

Proposed starting spot:
http://games2.orcon.net.nz/?worldnam...6&y=64&z=-4560
and build out due West from there into the ocean.
____

I also recomment building the road/rail surface of 8 (at least - preferably more) above the water so we can do some nice looking arches - a gap of 4 just looks a bit stumpy, unless the arch itself is extended into the water, which is just odd.
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Last edited by crocos : 17th September 2012 at 18:13.
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