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18th November 2012, 23:06 | #4001 | |
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Note I just said "IF", and did not ask Cowboy for either.
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19th November 2012, 10:36 | #4003 |
Pornstar
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Think found a good design to fit nice and snugly in the tower design plan posted earlier by chocofish.
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19th November 2012, 13:34 | #4004 |
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Do we want spiders?
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19th November 2012, 16:22 | #4005 |
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Could be good, I think. Spiders → String → Wool
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19th November 2012, 16:24 | #4006 | |
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Ξ √ Ω L U T ↑ ☼ N وكل يوم كنت تعيش في العبودية |
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19th November 2012, 16:54 | #4007 |
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I'm playing around with some passive-spawn trap designs for the lower floors. It's a damn shame that we can't use 3-block gaps anymore without getting Enders spawning in the trap, dropping the useful spawn-rate, else it would be one whole-lot easier to make material-efficient traps.
I'll post a world tonight with a few ideas - one of which is very easily lit as it's got paths for redstone wiring between the floor-plates. Seems to be an interesting lighting bug, which I don't know if it's actually an issue with actual light-levels or just a visual artifact: If you place a water block in a well-lit area and then seal the area, the light still persists until you lift & replace that water-block.
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19th November 2012, 19:34 | #4008 | |
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19th November 2012, 20:25 | #4009 |
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Here's a few passive designs
https://dl.dropbox.com/u/32357/Minec...%20Designs.rar I think I like the one on the left when you spawn in the best of those three. We could probably just as well go for the super-basic design that we used in the communal trap on the WMS server as well - shouldn't be any actual issues that I can see unless the spider-spawning rules have changed (which would just mean no spiders)
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Ξ √ Ω L U T ↑ ☼ N وكل يوم كنت تعيش في العبودية Last edited by crocos : 19th November 2012 at 20:28. |
19th November 2012, 20:52 | #4010 | |
talkative lurker
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Broke my addiction! Bye bye Eve, hello Minecraft. Wait... >_< |
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19th November 2012, 21:18 | #4011 | |
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19th November 2012, 21:24 | #4012 |
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http://www.mediafire.com/?s2bo5iuin9193ne
I think this design, can make it on off able with the water. my fear is the water will tax the server too much , easy to alter it for spiders as well. I believe there is a less taxing version around for survival
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19th November 2012, 21:37 | #4013 | |
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So I got some basic rules for the bridge. The bridge will divided into 51 block lots, which start and end 4 blocks out from the centre of the support beams. And there will be 33 blocks in between the lots. Buildings will be about 6 wide from the edge of the bridge, but additional blocks can be added to add shape to a building. All buildings on the bridge will have the same size tunnel. Tunnels can be customized anyway you want. If anyone has any other input feel free to comment? Feel free to build what you please, just remember guys we're aiming for a medieval city look. |
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19th November 2012, 21:54 | #4014 |
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Whoops got the measurements wrong, must be tired lol
So I got some basic rules for the bridge. The bridge will divided into 38 block lots, which start and end 4 blocks out from the centre of the support beams. And there will be 30 blocks in between the lots. Buildings will be about 6 wide from the edge of the bridge, but additional blocks can be added to add shape to a building. All buildings on the bridge will have the same size tunnel. Tunnels can be customized anyway you want. If anyone has any other input feel free to comment? Feel free to build what you please, just remember guys we're aiming for a medieval city look. dfsf Last edited by ChocoFish : 19th November 2012 at 21:59. |
19th November 2012, 22:12 | #4015 |
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Ok I stuff it up, build within the lots that I've allocated
Buildings will be about 6 wide from the edge of the bridge, but additional blocks can be added to add shape to a building. All buildings on the bridge will have the same size tunnel. Tunnels can be customized anyway you want. You can split the lot up anyway you like. If anyone has any other input feel free to comment? Feel free to build what you please, just remember guys we're aiming for a medieval city look. I'm a chocolate egg tonight |
19th November 2012, 22:20 | #4016 |
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I thought we were going to do it london-bridge style, rather than medieval? IE building bases going down to the waterline (if not down to sea-bed) to show it's supported? If we've got to arch them in like that it makes it look flimsy IMO. And 6 wide past the bridge seems like it may be somewhat narrow?
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19th November 2012, 22:52 | #4017 | |
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I made my building wider before and thought it looked a little unbalanced, unless I added more blocks to the base underneath it. Come on the server and see what you think? You still want me to allocate lots? |
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20th November 2012, 07:47 | #4018 |
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To make it simple just make sure there is always one archway only between each building and end on a bridge base. I'll mark out the centre of each base.
This way you can build as long as you want. Also if you need more width room just build as wide as you need. |
21st November 2012, 13:36 | #4019 |
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21st November 2012, 15:29 | #4020 |
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what's the texture pack and light mod that uses?
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21st November 2012, 15:59 | #4021 | |
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http://chunky.llbit.se/index.php?title=Main_Page
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27th November 2012, 05:02 | #4022 |
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made a compact water/trap pusher down by the end of the rail what you lot think?
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27th November 2012, 13:26 | #4023 |
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Looks a lot tighter than the half-arsed version I cobbled together. Will be good for the higher levels of the trap where the mobs don't move much if at all.
I really like the look of that tower you posted, but I have a suspicion it'd lag the heck out of the server - for the majority of it we probably need to go with more of a passive-trap design, maybe like what we had on that last WMS map.
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29th November 2012, 10:57 | #4024 |
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hey xmas is coming, where we putting our tree?
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29th November 2012, 19:42 | #4025 | |
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30th November 2012, 06:04 | #4026 | |
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30th November 2012, 08:01 | #4027 |
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Hope to get some MC game time today... Been away on a work holiday down south.
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14th December 2012, 20:56 | #4028 |
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Hey Cowboy or any moderator with super powers. Can u fix the bug that is:
i can open other people's locked chest but i cant open my own chest! |
14th December 2012, 23:49 | #4029 |
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Sorry, I had updated most of the server's plugins and the server itself. I missed lockette. It's updated now so hopefully it works.
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27th December 2012, 21:19 | #4030 |
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Heya Cowboy
Just tried to log in, outdated client. Updated my client. Tried to log in again, outdated server. No big deal, I'm not dying to play, just a heads up. |
29th December 2012, 18:18 | #4032 |
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Working now, thanks C
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3rd January 2013, 05:44 | #4033 |
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^^
NP Curses ___________________________ Meanwhile... Kas, Jimmy and I may have left Octarock a gift. http://games2.orcon.net.nz/?worldnam...&y=64&z=-576.5
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4th January 2013, 18:15 | #4034 |
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Hey Cowboy or Kas!
Would you please be able to add my friend: prezbo to the whitelist? I know him very well, and he was a semi-regular on the old WheresMyServer map. Sliode. |
4th January 2013, 18:18 | #4035 | |
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I think even I hate you. I certainly hate spiders. Sliode. |
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5th January 2013, 15:33 | #4036 |
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I'm not Cowboy or Kas, but I've added prezbo
And octa wants to keep 'em! Not kidding!
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15th January 2013, 11:16 | #4037 |
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just catching up on the new release updates..
some cool items coming in from other mods yay eg http://www.minecraftwiki.net/wiki/Hopper can make nether bricks yaya....reason to actuall keep that nether brick and a new ore in the nether also
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15th January 2013, 13:27 | #4038 |
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A side note, have just updated the server to 1.4.6.
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16th January 2013, 04:42 | #4039 |
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Hi guys,
I just thought I'd let you know that user: kroestenburg Has been breaking in to D1Bj and my mines by destroying the stone surrounding the doors, and generally being careless. I'm not sure if that on its own warrants de-whitelisting, but if anyone else has had trouble with him, then that would probably indicate that he's up to no good. I'll be moving to the NZGames area soon anyway, and my current abode will be but an semi-abandoned outpost. Nevertheless, being so close to spawn, it is a good sort of "bait" area to monitor the actions of new players, and to alert us to destructive / antisocial behaviour : ) Also, thanks again to the administrators / mods for maintaining this server! I haven't been on much lately, but I do really enjoy having this little world to escape to when I feel like a bit of mining and exploring! Last edited by Sliode : 16th January 2013 at 04:44. |
16th January 2013, 11:31 | #4040 | |
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