Thread: Oculus Rift
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Old 18th January 2013, 22:34     #70
_indigo1
 
Quote:
Originally Posted by p-b
So I'm guessing the way that most people are going to be able to access this will be via console?

Requirement for 60fps with vsync will definitely call for some grunty PC's
It uses a single std res output, just splits the screen down middle. Each eye has a narrower fov and a lens at each eye fisheyes the output (which the software corrects for) so there's more pixels in middle and less at edges, so u don't notice.

I.e. its not double the pixel count
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