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Old 30th May 2008, 14:25     #5
Saladin
Nothing to See Here!
 
The experimentation looks nice, but it needs to be player based, if it's global recipe based then people will just look up on spoiler sites what ingredients to use to get which result.

A system where one player values squig meat and another wants cold one bones creates a better player economy and introduces bartering. It also adds an element of player skill to the equation, since it relies on you knowing what ingredients work for you.

Rather than just having squig meat be much better than cold one bones for everyone; which would just lead to mass farming of squigs, and many happy cold ones. Kind of like WoW where dreamfoil was "the" herb to farm.

I kind of miss SWG's crafting system TBH (apart from the levelling grind), nothing else has really come close in making player skill a factor in creating the items. The whole system of picking the best resources with the right attributes, then choosing where to put the points was great. It's the antithesis of WoW's lame crafting system where everyone is a max level crafter and the only difference is whether you've recieved uber-recipes from boss mobs.
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