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-   -   Scorched Earth 2 (203.96.92.69:27500) (https://forums.nzgames.com/showthread.php?t=47969)

bliP 1st June 2003 16:25

Scorched Earth 2
 
Scorched Earth 2 (203.96.92.69:27500)

I'll update this with any SE2 related stuff (map changes and whatnot). Downloading maps off the server is pretty slow and annoying, get them in advance here.

Admins:
- bliP (ICQ 33442138)
- circa (ICQ 97998022)
- ArchAngel (ICQ 53342828)
- icefox (ICQ 45921472)
- Azmodan (ICQ 39744499)
- Jin (ICQ 81788710)
- zod (ICQ 203741087)

Files:
eQuake - everything you need to play

More maps:
Directory List

Vote maps (as of 25/05/2004):
fat
fort0rz2
grab
h4rdcore
hunted
impact1
invade4a
japk
king
kotc
legolin
lltk
long
machn1
mbasesr
mini32s
mordor1
muskrat4
nmtrees
oppose2
outpost3
povmed2
pq
raiders1
rawvoc2
rock2
rtnest1b
scuba
sewer1
shoop
spaz4
sq1
stag
steal4d
tf2k
thesword
town4
try7
turtle
turtler
vip
well6
xpress2
xpress3
yber
z7

Any other questions/comments/suggestions/map additions or deletions post here.
Useless posts will be removed.

W0Lv3R1nE 1st June 2003 16:35

any chance of server side mvd's?

bliP 1st June 2003 16:43

Why? It's a public server.

W0Lv3R1nE 3rd June 2003 20:59

well if someone pulls off an amazing mid air, or something and they wanted to d/l the demo, have some sort of system to leave each mvd for a certain time period before being deleted etc, i dont know just a suggestion, probably more useful on Rebel:P
although it could be useful for my upcoming production:)

bliP 3rd June 2003 22:45

alias f_spawn "easyrecord"
;)

jimhend 17th June 2003 22:15

u may wish to amend the links with ftp rather than the http protocol.
due to load issues files are to be transferred via ftp.

files served thanks to warp9.

bliP 17th June 2003 23:10

Cheers for the heads up.

Also, a long overdue huge thanks to warp9 and jimhend for the hosting :)

bliP 19th June 2003 00:19

From now we're trialing a new admin system thingy.

[admin]admins_name_here eg. [admin]Jin

In essence its a "active admin" kinda role. For example, in BF1942, the servers are shit, as soon as a [admin]lifter joins, like magic everything turns awesome. They also function as a walking talking FAQ.

Admins, you don't have to use this but we're asking you to at least try it.

Also, a zero tolerance approach to "fakers", anyone who isn't an SE2 admin, first gets warned, then banned. Fullstop.
(from Jin)

On the same note, if the teams are unfair, don't be surprised if I force-swap you onto the other team. Unnamed players and snipers go first.

W0Lv3R1nE 20th June 2003 17:51

ohno~~
 
good ideas _b

bliP 7th July 2003 15:38

Maps:
[out] well1.bsp

Settings:
Snipers, while voting a map, 60% chance they are disabled, enabled on maps where they should be and always disabled on others.

Server:
-Spectators now see bprint and centerprints of who they're tracking ("your flag has been taken", "you got the enemy flag", grenade priming, inv, the lot)
-OZTF 1.45
-Certain annoying sound in thundervote was replaced (guess the game it comes from)
-Lots of admin stuff that you don't need to know about

bliP 7th July 2003 18:22

Maps:
[in] 2skool3

Jonan 7th July 2003 19:33

Please consider 2mfield4, yber, spit.

circa 7th July 2003 23:59

i've never played 'the sword'

dammit, i wanna play it D:

bliP 11th July 2003 18:55

Maps:
[out] dust (broken and redundant with upcoming hl map support)
[in] mini32s

Jonan 11th July 2003 19:31

That won't mean compulsory client download?

bliP 17th July 2003 19:39

Probably, so it wont go on.

Jonan 17th July 2003 22:32

Put p&q on. :)

Mini32s, will it work with 2 quads?

bliP 19th July 2003 23:22

Maps:
[out] soccer13 (screwed - ents need tweaking)

Jonan: Link me.

Azmodan 29th July 2003 12:14

Consider adding aztec1

Jonan 29th July 2003 15:02

It says it's there.

Azmodan 30th July 2003 22:14

K, I'll consider reading next time :P

bliP 4th August 2003 23:33

Server is now mvdsv.
- Players connecting have their ping set to 0 until they're connected
- Players downloading files have their pl set to the download percent done

bliP 5th August 2003 22:44

- Players connecting have their ping set to 999 until they're connected

bliP 6th August 2003 19:46

Maps:
[in] pq
[in] 2mfield4
[in] yber

Jonan 7th August 2003 16:23

No & in p&q?
Did it make problems.

bliP 7th August 2003 17:51

Don't know and didn't want to find out :)

bliP 19th August 2003 15:56

Maps:
[in] 3on3b

Settings:
4 map stand down

W0Lv3R1nE 6th September 2003 11:09

GG SE2, 22 people on it, 3 tk fagots, no admins :/

bliP 6th September 2003 12:44

You obviously didn't follow the instructions here because I was online and you didn't tell me so I'm just going to have to laugh at you.

HA HA HA HA

bliP 13th September 2003 12:08

Maps:
[in] japk
[in] invade4a

circa 13th September 2003 13:30

japk :)!

bliP 18th September 2003 22:47

Maps:
[in] steal4d

Jonan 19th September 2003 16:20

Flag throwing enabled on VIP, causes game play issues. :/

Jonan 6th October 2003 14:18

Could we have scouts enabled on raiders1?

Jonan 7th October 2003 17:56

Might aswell remove half speeds on certain maps (blcit1, thesword, maybe canalzon).

Macca 8th October 2003 14:30

Quote:

Originally posted by Jonan
Could we have scouts enabled on raiders1?
Dear God..are you telling me that ppl whined about scouts now as well as snipers?

Jonan 8th October 2003 21:48

Heh, not quite.

The map was made before speed jumping, and the scouts are disabled, to slow down quick caps.

Since speed jumping soldiers are faster and more durable than scouts, scout could now be re-enabled for that map.

It was the map disabling the scouts, not the server.

bliP 8th October 2003 22:05

Done.

bliP 10th October 2003 22:35

Maps:
[in] xpress4
[in] breach2
[in] steal4d
[in] invade4a
[in] raiders1

bliP 11th October 2003 15:08

Maps:
[out] xpress4 (killed the server )


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