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-   -   Oculus Rift (https://forums.nzgames.com/showthread.php?t=86781)

Lightspeed 9th September 2012 11:41

Oculus Rift
 
This has to have the potential to be the biggest thing in gaming tech since id released Quake. I'm surprised there's not a thread!

If you don't know what it is, it appears to be genuine, bona fide head mounted VR. Like, proper edgeless display, track your head properly, feels like you're there VR.

Here's the developer's website, they got almost 10x the funding they were looking for with Kickstarter:
http://oculusvr.com/

I first got excited about it watching Carmack's keynote speech at QuakeCon. This is an epic watch if you have the time and are into game and particularly display tech:
http://www.youtube.com/watch?v=wt-iVFxgFWk

Reviews seems almost universally positive, although Carmack reckon's there are still limitations with head tracking that for some particular movements may cause nausea. He also stressing it's still a few years away from a consumer device.

Doom 3 BFG edition has already been roughly converted for it and other games are already announcing they will support it (I'm really hoping one of the upcoming Mech games will support it.) So yippee!

Vrtigo 9th September 2012 12:36

yep, been following this for months, its awesome.

im going to wait for the 1080p gen2 version.

TB 9th September 2012 13:28

Quote:

Originally Posted by Vrtigo
yep, been following this for months, its awesome.

im going to wait for the 1080p gen2 version.

Pretty much word for word what I was going to write. Gen2, be it by them or someone else will have a better screen, lower latency and better all around tech. At this point its the Voodoo card, waiting for the Geforce 256 to come out.

Nahaz 9th September 2012 13:49

Almost ponied up for a dev kit during the kick start.

Lightspeed 9th September 2012 21:00

Quote:

Originally Posted by Vrtigo
im going to wait for the 1080p gen2 version.

I figure you mean the release version (i.e. not the kickstarter dev kit they're releasing soon)?

Cause res is pretty low on the agenda for me. What will make it is decent body awareness so tilt and elevation can be tracked. Without that it'll still be awesome, but far from its potential. Of course, bad-ass res is gonna be important too. I wonder what kind of pixel density you'd need to get a "retina" display at two inches...

Still would love one the dev kit ones, it's not that much cash...

Phantom 9th September 2012 23:56

Quote:

Originally Posted by Vrtigo
im going to wait for the 1080p gen2 version.

1080p makes good sense when the screen is 46" across the diagonal and 10 feet away; does it really make that much difference when it's attached to your head and an inch or two from your eyeball?

As for me, I'm also waiting, but that's more to see if it's actually going to take off / be more than a toy with two game support. I'm made keen on the idea (remember when you could collect cadbury wrappers to play some shit Amiga-driven VR game in a mall 20 years ago? That's pretty much why I'm so fat) but I need this thing to be good before I part with serious coin for it.

cEvin 10th September 2012 01:08

Quote:

Originally Posted by Phantom
1080p makes good sense when the screen is 46" across the diagonal and 10 feet away; does it really make that much difference when it's attached to your head and an inch or two from your eyeball?

put an iphone 3gs and an iphone 4 in front of your face, see the difference?

but srsly, the more important issue is the refresh rate.

Nothing 10th September 2012 08:03

In some ways I think it's potentially amazing. In other ways, I think it faces some pretty big challenges. For instance, if I'm moving my head to see in different directions in the game world, how will I continue to use the mouse/keyboard when I want to turn 180 degrees and look behind me? It will require a whole other kind of controller. If it gets to the point where people are standing and walking around then games will need to be integrated into the real world, or else people will walk into shit and injure themselves. Not to mention tripping over the cables that the VR headset is plugged in with. So to be any good, it will probably need to be wireless. I could go on about issues it's going to face, but I think you probably all get the idea.

pervy 10th September 2012 08:16

Quote:

Originally Posted by Nothing
For instance, if I'm moving my head to see in different directions in the game world, how will I continue to use the mouse/keyboard when I want to turn 180 degrees and look behind me? It will require a whole other kind of controller.

If you've ever used a Track IR you'd understand why that's not a problem.

I to will be waiting for the retail version, can't wait for Minecraft, Flight Sim and any racing game.

Nothing 10th September 2012 08:34

What's a Track IR? *google google*. Ah. Okay. Yeah, I'm not sure that I like that solution.

^BITES^ 10th September 2012 08:59

Well overdue ... last one of note/feasible pricing was what VFX? 800x600? 1990?

Mint.

Pimp-X 10th September 2012 09:11

I am consumed with meh.

Phantom 10th September 2012 09:15

Quote:

Originally Posted by cEvin
put an iphone 3gs and an iphone 4 in front of your face, see the difference?

The iPhone 3GS screen resolution is… 320×480. The iPhone 4 screen resolution is… 640×960. The Oculus Rift (at current dev specs) is 1280x720 (600% higher than the 3GS, 50% higher than the iPhone 4).

Your comparison is invalid.

Baxton 10th September 2012 09:19

how good for your eyes is it to have backlit lcd screens up close to your eyes? I thought active light close up could cause eye-strain......or is that a wives-tale?

Vrtigo 10th September 2012 10:24

personally, i dont like the idea of the doom3 bfg implementation of this tech, ie. moving your viewpoint _including_ gun with your head movement. feels cheap, when you could easily implement proper arma/flight sim/race sim style head tracking, which is what really excites me.

Vrtigo 10th September 2012 10:25

Quote:

Originally Posted by Baxton
how good for your eyes is it to have backlit lcd screens up close to your eyes? I thought active light close up could cause eye-strain......or is that a wives-tale?

if youre referring to the story your parents told you about sitting close to the tv, its completely false.

*seldom 10th September 2012 10:33

Quote:

Originally Posted by Phantom
The iPhone 3GS screen resolution is… 320×480. The iPhone 4 screen resolution is… 640×960. The Oculus Rift (at current dev specs) is 1280x720 (600% higher than the 3GS, 50% higher than the iPhone 4).

Your comparison is invalid.

If you don't understand this simple concept, then just stop posting about it.

Lightspeed 10th September 2012 11:46

Quote:

Originally Posted by Nothing
So to be any good, it will probably need to be wireless. I could go on about issues it's going to face, but I think you probably all get the idea.

Yeah, Carmack talks about some Intel tech that would serve the wireless function. And of course there are plenty of issues, which is why Palmer really stressed that he didn't want regular punters buying into the dev kit. The intention of the dev kit for developers to identify and address issues.

I mean really, there is no straight conversion from the type of FPS or RTS game we play today to what VR gaming could be. The games we play are largely defined by the interface and this is very new kind of interface for gaming.

Lightspeed 10th September 2012 11:50

Seems like this could open a market for more gaming peripherals... chuck some kind of positional sensor on a vibrator and you've got a lightsaber. Or a gun shaped controller with various kinds of force feedback and recoil. You wouldn't need to see what you're holding because you would see a representation of it in the VR.

^BITES^ 10th September 2012 12:34

Quote:

Originally Posted by Vrtigo
personally, i dont like the idea of the doom3 bfg implementation of this tech, ie. moving your viewpoint _including_ gun with your head movement. feels cheap, when you could easily implement proper arma/flight sim/race sim style head tracking, which is what really excites me.

Yeah thats where the Track IR mentioned earlier comparision comes in ... that works fine .. eg controlling player view .. not "player aim", even some racing games etc support it and its nice to use .. except the screen not moving bit >.<

Rince 10th September 2012 13:03

Quote:

Originally Posted by Phantom
(remember when you could collect cadbury wrappers to play some shit Amiga-driven VR game in a mall 20 years ago? That's pretty much why I'm so fat)

I remember playing that with my flatmate the day of teh 1992? ('93?) Metallica concert - it was some fun shit! Crap grfx, but still LOADS of fun.

Vrtigo 10th September 2012 13:12

really cant wait to see some proper implementations of this tech in games. everyone please post what they find.

Nahaz 10th September 2012 18:54

The lens's in the Rift distort the image quite severely, you don't get an even distribution of pixels.

I'm happy to use the mouse for aiming and Rift for head look, for now.

Nahaz 10th September 2012 18:58

Quote:

Originally Posted by Rince
I remember playing that with my flatmate the day of teh 1992? ('93?) Metallica concert - it was some fun shit! Crap grfx, but still LOADS of fun.

Was it the dinosaur shooting game? That was at Stages in Auckland for a while.

cEvin 10th September 2012 19:26

Quote:

Originally Posted by Phantom
The iPhone 3GS screen resolution is… 320×480. The iPhone 4 screen resolution is… 640×960. The Oculus Rift (at current dev specs) is 1280x720 (600% higher than the 3GS, 50% higher than the iPhone 4).

Your comparison is invalid.

one is viewed at arms length, one is viewed at eyelash length...

Phantom 10th September 2012 19:27

Quote:

Originally Posted by *seldom
If you don't understand this simple concept, then just stop posting about it.

Awesome contribution, team-player guy. Thanks for being part of the community.

Phantom 10th September 2012 19:32

Quote:

Originally Posted by cEvin
one is viewed at arms length, one is viewed at eyelash length...

Fair point. I still think 720 will be plenty, but obviously more is better when it comes to pixels. Thanks for replying like a non-douche :D

?>Superman 11th September 2012 11:50

I love it when people write matter-of-fact statements like "Your comparison is invalid." like they are an authority on the subject, then get owned in the next reply ;D

Makes me feel warm n fuzzy <3 Thx cEv.

Phantom 11th September 2012 13:06

Quote:

Originally Posted by ?>Superman
I love it when people write matter-of-fact statements like "Your comparison is invalid." like they are an authority on the subject, then get owned in the next reply ;D

Makes me feel warm n fuzzy <3 Thx cEv.

You must be gutted that didn't happen here then eh :/

Ah well, better luck next time!

Bent 11th September 2012 14:16

Quote:

Originally Posted by cEvin
one is viewed at arms length, one is viewed at eyelash length...

These are small, those are faaaaar away...

cEvin 11th September 2012 18:08

Quote:

Originally Posted by Phantom
Fair point. I still think 720 will be plenty, but obviously more is better when it comes to pixels. Thanks for replying like a non-douche :D

Yeh you might be right, it's kinda hard to speculate. I'm not personally familiar with any up-close screen tech outside of the nintendo virtual boy :D

For me the number #1 issue is refresh rate (actually that's a lie, the number #1 issue is latency). If the hardware is good and the price is good then the games will come, so that's less concerning.

Lightspeed 12th September 2012 00:55

I'd survive with 720p, but I don't see why there wouldn't be a retina version by the 2nd or 3rd release. Frankly it's hard not to speculate. :p

The gaming potential aside, I'm sure there's got to be a lot of applications of the technology. But if the media are enjoying jabbing at hardcore gamers now, shit's gonna get real if this succeeds and goes mainstream.

I mean... supercomputer processing + ultraspeed internet + VR tech... is there anything that's really missing? It's not hard to envisage people creating VRs that they don't want to leave. Can you imagine the VR version of WoW?

Pimp-X 12th September 2012 09:11

I can't imagine myself caring less! :)

Lightspeed 12th September 2012 13:30

I guess you kind of tip over from not caring back into caring when you're prompted to post about the state of your caring...

Saladin 12th September 2012 13:33

Quote:

Originally Posted by Lightspeed
I mean... supercomputer processing + ultraspeed internet + VR tech... is there anything that's really missing? It's not hard to envisage people creating VRs that they don't want to leave. Can you imagine the VR version of WoW?

http://www.readyplayerone.com/

[BT]Monza 12th September 2012 13:46

It'll take off when/if the porn industry gets behind it. See VHS/Beta and Bluray/HD-DVD.

p01s0n 12th September 2012 13:48

lol @ anyone in this thread using the term retina to describe a display with a high level of pixel density.

steve lolling from beyond the grave.

Pimp-X 12th September 2012 14:57

Quote:

Originally Posted by Lightspeed
I guess you kind of tip over from not caring back into caring when you're prompted to post about the state of your caring...

I don't care about what you think.

Lightspeed 12th September 2012 15:49

But it's important to you that I know that. I get it.

Lightspeed 12th September 2012 15:54

Quote:

Originally Posted by Saladin

Awesome, thanks!


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